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Senior product designer embedded in Anduril's Space organization, owning spacecraft mission planning and command & control software design from discovery to delivery. Day to day: user research, journey mapping, high-fidelity mockups, and prototyping for complex operator workflows, built on Anduril's Lattice design system.
Leads a team designing scalable learning and enablement experiences for Zscaler's go-to-market organization, owning strategy, intake/prioritization, the full LXD lifecycle, and program measurement. Core focus areas include LXD methodologies, LMS/CMS systems, and AI-enabled learning tools.
Develops and validates numerical simulations for ion transport in quantum computers, designs control waveforms, and collaborates with experimental and commercial teams to improve trapped-ion quantum systems.
Design and implement Verilog-A/AMS models for cryo-CMOS ICs that control IonQ’s quantum processors, enabling simulations from room temperature down to a few kelvin.
C² Technologies is hiring a Senior Instructional Systems Designer to work on-site at DCSA training locations, designing and maintaining curricula, eLearning, and blended training for the Defense Counterintelligence and Security Agency using ADDIE, authoring tools, SCORM/xAPI, and LMS platforms. A SECRET clearance is required.
A temporary (~6 month, full-time) footwear designer at Bombas in New York City who owns adult and youth footwear styles already in motion — from concept, sketching, and tech packs/PLM through fit and construction — while coordinating daily with Merchandising, Technical Design, and Product Development against a fixed go-to-market calendar. Core tools include Illustrator, sketching, and 3D software.
A hands-on Senior Product Designer (role tied to Electronic Arts) who owns features end to end — framing problems, designing flows, and crafting UI motion, gestures, and visual polish — while shipping front-end code rather than just mockups. Remote within Canada, working Eastern Time business hours, using tools like Figma, After Effects, and Rive.
Design and develop complete mechanical systems for robotics products including robotic arms, grippers, motion setups, sensors, and product enclosures. Requires deep expertise in at least one mechanical domain with working knowledge across structural design, motion systems, and product integration.
An ECAD designer who lays out cost-effective, high-reliability automotive PCBs in Altium Designer, runs DFM checks and ANSYS signal/power integrity simulations, verifies designs on the bench with a VNA, and releases Gerbers, drawings, and BOMs for production.
Samba is a media intelligence company. We know what the world is watching, reading, and thinking about — in real time, at scale, across every screen. Our data exists with the consent of over a billion people, organized…
Senior Product Designer II on Instacart's Lifecycle & Growth team, leading ambiguous, 0→1 growth initiatives across partnerships, incentives, and lifecycle journeys to improve conversion, reactivation, and retention. Core work spans visual, interaction, and motion design, prototyping, and AI-enabled design workflows.
Leads a team of 3 designers to architect and govern global navigation systems for a pharma client’s digital ecosystem, ensuring scalable, consistent UX across diverse brands/platforms.
A mid-to-senior product designer embedded on Eli Lilly's Unified Experience Core team, flexing between global navigation and search workstreams as priorities shift. Day to day: end-to-end UX and visual design in Figma, keeping surfaces consistent, and contributing reusable patterns back to a shared design system.
Senior Visual Designer who owns high-fidelity visual design for New Era Technology's customer-facing Account Hub — turning wireframes into production-ready screens and components, contributing patterns back to the enterprise design system, and handing off specs to engineering. Core stack: Figma and component-based design systems.
Senior Visual Designer who owns end-to-end UX and visual design for search experiences across New Era Technology's enterprise digital platforms. Day to day: driving user flows, wireframes, and high-fidelity UI (Figma/Sketch/Adobe XD) while feeding search-specific patterns back into a shared multi-brand design system in partnership with product and engineering.
A graphic design/customer service role at a print and marketing shop in Framingham, MA: the person interfaces with customers to capture their graphics requirements, executes orders in operational systems, and coordinates projects with production, relying on strong graphic design and Adobe skills.
About the Role This is a high-impact product design role at a fast-growing consumer EdTech platform, working directly with C-level leadership to shape AI-native learning experiences for millions of students. You will…
The University of Edinburgh's UX Service is hiring a part-time Green Digital Design intern (10 hrs/week, fixed term until 28 May 2027) to embed environmentally conscious, low-carbon practices into digital design across the university, working from emerging web sustainability guidance.
Contract, hands-on Principal Product Designer at OfferUp (a local buy-and-sell marketplace app) who personally translates the brand strategy into product-experience principles, designs key consumer experiences in Figma from concept to engineering handoff, builds prototypes and reusable design-system patterns, and measures impact.
Product Designer for Félix's credit product, designing borrowing flows, disclosures, repayment, and transaction history inside an AI-native WhatsApp-style chat experience (expanding to native iOS/Android) for underserved US Latino users. Fully remote role based in Bogotá using Figma and AI tools, paired closely with the Credit PM.
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