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A CAD designer producing mechanical, piping, vessel, and structural designs for oil & gas production and processing equipment using Autodesk CADWorx. Day to day they create 3D models, P&IDs, fabrication drawings, and piping isometrics with bills of materials, working under the Engineering Manager.
Thomas & Hutton is a growing, well-established civil engineering firm providing consulting services throughout the Southeast. We are an award-winning company recognized as one of the best places to work in Georgia…
Strong retail service design experience - essential 3 month initial contract ASAP Start Senior Service Designer Location: Paddington, London - Hybrid, 2-3 days onsite a week (Full time hours) Contract: 3 months…
Senior Design Manager | DfE Framework experience required | London This leading main contractor has an immediate need for a Senior Design Manager to work on a freelance basis on a PCSA for a DfE (Department for…
Trove Brands is a privately-held house of brands including BlenderBottle®, Owala®, Whiskware®, and Eco-Brite®. Our patented and best-selling products are designed to simplify and improve everyday life with leading-edge…
Senior individual-contributor (non-manager) design role at Fetch, the consumer rewards app, shaping the long-term experience across its core earning surfaces: Home, Search, Navigation, and Earnings. The designer sets experience architecture, patterns, and design principles, partners with Product and Engineering leadership on strategy, and mentors other designers.
A new-grad UI engineer on BlueRock's control plane team builds and refines React/TypeScript operator consoles for managing protected fleets and observing AI agent activity — fixing bugs, building design-system components, and creating data-dense dashboards. Stack includes React, TypeScript, GraphQL, Vite, Ant Design, and testing with Vitest/Playwright, with a path toward design-focused frontend or
Tonic3 is hiring a UX/UI copywriter to be embedded in a client's in-house agency, writing clear, user-centered copy for landing pages, coded web ads, and microcopy. The hybrid role requires 5+ years of digital writing experience, Figma proficiency, AP Style mastery, and prior agency experience.
Nutanix is hiring a VP of Global Design to lead its ~80-person design organization, evolving the cloud platform's user experience and driving an AI-first product transformation. Based in San Jose, CA (3 days/week onsite if local), the role spans design systems, strategy, and cross-functional leadership.
UX Design Engineer at Arize AI who owns the end-to-end user experience of its AI observability platform: watching user sessions in Fullstory, prototyping flows in Figma, and implementing polished frontend improvements alongside senior engineers. Requires an engineering background and design-systems craft.
JOB TITLE: Production Graphic Designer LOCATION: History Center - 345 W Kellogg Blvd., St. Paul, MN 55102 COMPENSATION: $56,118.40- $61,297.60 annually, commensurate with experience STATUS & HOURS: Full-time,…
Manages a team to design and integrate nuclear power plant architecture, ensuring compliance with regulations and technical standards for TerraPower's advanced reactor projects.
Position Type: Part time Remote Type: Salary Range: 5268 Job Shift: Job Description: POSITION OVERVIEW The primary role of the Electrical Design Construction and Management adjunct faculty is to provide…
A Senior Technical Designer at Ubisoft Montréal supports the level design team by implementing, validating, and maintaining mission content and gameplay flows. The role centers on node-based visual scripting (e.g., Unreal Blueprints), internal mission-creation tools, and triaging Jira issues in collaboration with designers and technical teams.
Senior Technical Designer at Ubisoft Montreal supports the Level Design team by creating, integrating, validating, and maintaining mission content and gameplay flows. Day to day involves node-based visual scripting, reviewing mission implementations, troubleshooting workflows, triaging Jira tickets, and improving internal mission-creation tools.
A UX designer at Ubisoft Montreal shaping the player experience for Rainbow Six Siege — designing interaction flows and feedback systems (visual effects, audio, UI) for new operators and gadgets, prototyping and iterating in a live game environment, and collaborating closely with game design, gameplay, audio, art, and programming teams.
A UX Designer at Ubisoft Montreal shaping the player experience for new Operators, gadgets, and gameplay interactions in Rainbow Six Siege. Day to day, they design interaction flows and player feedback systems (VFX, SFX, interface cues), prototype and iterate during production, and run playtests while collaborating with game design, audio, art, and programming teams.
A Senior Level Designer at Ubisoft Montreal owns mission creation end-to-end, from prototyping to final polish, defining pacing, objectives, and progression. They collaborate closely with narrative, AI, animation, audio, and art teams, using visual scripting to build fluid, player-focused gameplay.
A senior level designer at Ubisoft Montreal owns mission creation end-to-end, from prototype to final polish — defining pacing, objectives, and progression while building clean visual scripting that connects gameplay with narrative, AI, animation, and audio. Core focus: mission design, interconnected gameplay systems, and cross-disciplinary collaboration.
Lead Game Designer for For Honor's combat at Ubisoft Montreal: guides multiplayer combat balancing, tunes hero abilities and gameplay systems using player data, prototypes combat features, and mentors the design team to keep the competitive melee meta engaging long-term.
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