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Senior UI programmer / technical lead owning all UI systems on a AAA first-person shooter at Ubisoft Montréal: leading a team of UI integrators and technical artists, setting UI standards, and driving architectural decisions to ship performant, accessible gameplay, HUD, menu and frontend UI.
Principal Technical VFX Artist at Epic Games designing and optimizing real-time visual effects for Rocket League using Unreal Engine, Niagara, and scripting tools.
Principal Technical VFX Artist at Epic Games in Montreal designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and Houdini, while mentoring artists and ensuring performance standards.
Principal Technical VFX Artist at Epic Games in Cary, NC, designing and optimizing real-time visual effects for Rocket League using Unreal Engine's Niagara, materials, and shaders.
Principal Technical VFX Artist at Epic Games designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and HLSL, while mentoring artists and ensuring performance standards.
Leads visual effects (VFX) systems for a live-service game, designing scalable real-time effects in Unreal Engine and mentoring artists.
Who Are We? With over 25 years of experience, our global network of passionate technologists and pioneering craftsmen deliver cutting-edge technology and game-changing consulting to companies on the brink of…
A senior Python engineer at King builds and operates backend services, APIs, and data-driven platforms for forecasting and analytics, including distributed pipelines, OLTP database optimization, and cloud-native containerized deployments integrated with King and Microsoft ecosystems.
Lead the UI/UX design for video games, shaping intuitive and visually engaging interfaces that enhance player experience across platforms.
Design and operate a high-performance storage layer for AI workloads (training, fine-tuning, inference) across edge and core deployments, integrating hyperconverged, NVMe, and disaggregated storage systems like StorPool, VAST Data, and Weka.
Entry-level game development generalist at Murano Global who designs, programs, and creates 3D assets for games, mixed reality, and applications using Unity. Day to day covers technical art, programming, UX design, and collaboration/QA across multiple platforms.
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles…
Who We Are: Founded in 2005, 2K develops and publishes interactive entertainment globally for console systems, handheld gaming systems and personal computers, including smartphones and tablets, which are delivered…
Waymo is an autonomous driving technology company with the mission to be the world's most trusted driver. Since its start as the Google Self-Driving Car Project in 2009, Waymo has focused on building the Waymo…
Designs and validates high-performance LiDAR systems for autonomous vehicles, using physics-based modeling and hands-on testing to ensure data quality and system safety.
Develops and optimizes large-scale vision-language models for autonomous vehicle perception, training pipelines on multimodal sensor data to improve real-world driving decisions.
Develops ultra-realistic simulations for autonomous driving using generative AI and diffusion models to test and train Waymo’s self-driving systems.
Designs and optimizes high-performance machine learning hardware and software for autonomous driving, focusing on ML accelerators and system architectures.
Waymo seeks a Product Manager to own the roadmap for Pickup and Dropoff systems, bridging user experience, vehicle autonomy, and cloud infrastructure in autonomous ride-hailing services.
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