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Builds and maintains scalable back-end systems for an on-demand football platform using AWS, PHP, and Node.js.
Build and maintain native Android apps in Java, learning mobile development best practices and contributing to real projects.
Designs and tunes control algorithms for robotic surgical instruments, ensuring motion fidelity and safety while collaborating with clinical, mechanical, and manufacturing teams.
About Voodoo Founded in 2013, Voodoo is a tech company that creates mobile games and apps with a mission to entertain the world. Gathering 800 employees, 7 billion downloads, and over 200 million active users, Voodoo…
Build and deploy AI models that personalize gameplay and drive player engagement for Ubisoft’s live games in Asia.
Design and deploy AI models to personalize gaming experiences and improve player engagement across Ubisoft titles.
Leads sales growth in SEA by selling analytics, data engineering, AI/ML, and cloud services to top accounts across industries like BFSI, retail, and tech.
Designs and maintains scalable data pipelines for a global gaming studio, optimizing ETL processes with SQL, Spark, and Hive to process large-scale datasets.
Designs and maintains scalable data pipelines and warehouses for a global game publisher, ensuring clean, reliable datasets for analytics and product decisions.
Build and optimize AI-powered data pipelines for Razer’s gaming products, including feature stores, vector databases, and real-time streaming solutions using Python, Spark, and cloud platforms.
Build cloud-native backend systems and microservices that orchestrate a global fleet of robots, using Go, Kafka, and Kubernetes to enable real-time monitoring and control.
Entry-level back-end engineer building game server services in Go, PHP, or Java; designs APIs, integrates third-party tools, and collaborates with regional teams in Mandarin.
Designs and maintains ROS2-based software for autonomous tile-grouting robots, integrates AI/ML models, and automates CI/CD pipelines.
Develop real-time computer vision algorithms for gaming broadcasting, integrating models into video capture pipelines and optimizing performance for low-latency streaming.
Build and run automated tests for AutoCAD, working with cross-functional teams to validate features and performance using Python, Java, or C#.
Builds 2D game features in Java/libGDX to generate high-quality training data for AI systems, focusing on sprite management and game mechanics.
Build and enhance Windows desktop audio and gaming software (SteelSeries GG, Nahimic) using C#, .NET, and XAML; collaborate with firmware, UX, and QA teams.
Builds backend services in Golang or Java for scalable gaming and e-commerce platforms, focusing on API development and distributed systems.
Build and optimize backend services for online games, including payments and account systems, using Go, Python, and SQL.
Builds and maintains scalable .NET backend services powering online games, collaborating with product and infrastructure teams.
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