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Build and maintain a cloud platform that merges video, wearable data and athlete analytics to deliver real-time performance insights for elite sports teams.
QA engineer designs and runs API, E2E, and performance tests for high-load microservices in online entertainment products, using Java/Go/TypeScript, Kafka, SQL, and CI/CD.
Develops and integrates C++ software for sports analytics products, collaborating across teams to deliver real-time performance insights for athletes using Linux-based systems.
Freelance role testing Chinese-to-English localization in video games, writing bug reports, and verifying fixes across platforms.
Build and polish web and Unity mobile games, own live-ops features, and take full product ownership within six months using C#, Unity, and JavaScript/TypeScript.
Part-time remote role optimizing mobile apps for App Store and Google Play, running ASO, A/B tests, and organic growth strategies.
Build and lead client-side anti-cheat systems for Scopely’s mobile games, hardening Android/iOS builds against cheats and reverse engineering in the China market.
Manual tester for a next-gen fitness app integrating wearables and AI-driven training, validating mobile and web features through exploratory and regression testing.
Build vision-language-action and reinforcement learning models for real-world robotic systems, training policies that generalize across hardware and deployments.
Build and run AI-powered, cloud-native infrastructure for game development, focusing on AIOps, observability, and secure event-driven automation using AWS CDK and DevSecOps practices.
Lead the design and optimization of ML algorithms in Vertex AI, build scalable data pipelines, and mentor engineers to productionize personalization and recommendation systems for a global gaming commerce platform.
Build and improve ML pipelines for media/entertainment tools, implementing deep-learning models in Python/C++ to process VFX and game data at scale.
Build and simulate humanoid robots that mimic human movement, integrating AI reasoning with physical motor control using ROS 2, reinforcement learning, and NVIDIA Isaac Sim.
Build and maintain scalable data pipelines and internal tools to process football performance data, using Python, Kafka, and GCP, while collaborating with engineers, scientists, and coaches.
Build and maintain backend systems in Java for live games, integrating with Unity and supporting high-scale user traffic while mentoring junior developers.
Develops and maintains the Anvil Pipeline tools that empower Ubisoft Montreal’s game creators to efficiently build and iterate on game content.
Develops and maintains the Anvil game engine pipeline, enabling content creators to efficiently build and iterate on game assets for Ubisoft’s titles.
Develops and maintains internal tools and pipelines for game development using C# and related technologies, collaborating with artists and designers to solve workflow problems.
Build cross-platform mobile apps with React Native, crafting interfaces and logic for iOS and Android while integrating REST APIs and managing state with Redux or MobX.
About Sadie Sadie is transforming how restaurants engage with their customers using AI-powered voice technology. Our intelligent voice agent, Sadie, answers phone calls 24/7 to take bookings, manage reservations,…
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