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Lead the QA team for a mobile open-world game, ensuring stability and quality through test documentation, process management, and collaboration with developers.
Owns ad monetization for mobile puzzle/brain-teaser games, integrating SDKs, optimizing ad delivery, and analyzing revenue metrics like eCPM and fill rate.
Senior PHP backend engineer building core gameplay systems and server features for a game platform, working with relational and non-relational databases.
Owns the roadmap and delivery of a haptic feedback device product, coordinating engineering, design, and user testing to bring tactile experiences to market.
Sound Designer implements and optimizes audio assets in Wwise and a proprietary engine, troubleshoots issues, and builds dynamic audio systems to enhance immersion in open-world games.
DevOps engineer to automate, standardize and scale CI/CD pipelines and observability for high-load mobile games and services, using GitLab, TeamCity, Terraform, Kubernetes and monitoring stacks.
Build and scale the backend of a large online-gaming platform using Java, microservices, AWS, Redis and Kubernetes while integrating AI tools into daily development workflows.
Tech Lead Backend .NET/C# modernizes a large-scale online gaming platform, using AI tools like GitHub Copilot to accelerate development while leading a team.
Builds and optimizes a cross-platform Rust library that routes and accelerates player connections to game servers via SDK, mobile, and router integrations.
Builds and maintains the backend services and SDKs that power in-game purchases, rewards, and monetization across Wildlife’s mobile games like Tennis Clash and Zooba using Go, Kubernetes, and AWS.
Build and scale EVA’s data infrastructure (BigQuery, dbt, Lightdash) to track player behavior, arena performance, and franchise KPIs, then deliver self-service dashboards and analytics that drive business decisions across marketing, operations, and game teams.
Senior Data Engineer building and optimizing data pipelines and warehouse models for Ubisoft’s Publishing domain, using SQL, Python, PySpark, Snowflake, and Databricks.
Build a data warehouse and analytics dashboards for a video-game studio, integrating partner APIs using Python, R, Java, or Scala.
Build and maintain ETL/ELT pipelines to ingest and transform game-player data, ensuring quality and reliability for Ubisoft’s titles like Assassin’s Creed and Rainbow Six.
Build and optimize ETL/ELT data pipelines, deploy production systems, and provide technical support using SQL and Python.
Build and automate a data warehouse and dashboards for a mobile game studio using BigQuery, Python, and APIs to support game design and marketing decisions.
Senior Data Engineer builds and optimizes scalable data pipelines for a gaming company using SQL, Python, and data warehousing to support analytics and business decisions.
Build and optimize ETL/ELT data pipelines for Ubisoft’s gaming platforms using SQL and Python, ensuring data quality and production deployments.
Senior Cloud DevOps engineer designing secure, resilient cloud platforms, automating CI/CD pipelines, and mentoring teams to modernize legacy systems across industries like mobility, media, and gaming.
Stage DevOps Cloud à Paris pour concevoir, déployer et automatiser des plateformes cloud (AWS/Azure/GCP) et accompagner des clients dans leur transformation DevOps.
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