Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Build and optimize cross-platform mobile gameplay systems for Pikmin Bloom using Unity/C# and lead technical design for a large player base.
Designs and verifies advanced SoCs for automotive ADAS systems, focusing on FPGA prototyping, digital IP integration, and hardware/software partitioning using Verilog and FPGA tools.
The Planet Group is seeking a Product Launch Project Manager to join one of our well-known sporting goods manufacturers. Work Location: Hybrid (3 days on-site, Tuesday-Thursday) in Fairhaven, MA Meeting Location:…
The Senior Technical Project Manager at Demonware manages complex technical projects and roadmaps for game services, collaborating with internal teams and external game studios. The role requires strong stakeholder management and technical fluency to drive delivery across online and backend service environments.
A mid-level data scientist on PlayStation's Decision Science team who uses advanced statistics, machine learning, A/B testing, and causal inference (mainly Python and SQL) to solve business problems around platform engagement, product features, and games, and communicates insights to stakeholders.
A Technical Project Manager in London who plans and drives end-to-end delivery of technical projects—platform enhancements, third-party integrations, game launches, and regulatory compliance updates—breaking requirements into timelines and milestones while keeping engineering, product, and business stakeholders aligned.
About the job If you want to build, develop, and see your impact, join Skillz and level up your Career! Skillz, the first publicly-traded mobile eSports platform that hosts billions of casual mobile gaming tournaments…
Lead Analytics Engineer at PlayStation Studios builds and owns data models for game telemetry, scaling the analytics platform (SQL/Redshift, dbt, Airflow) and working directly with game studios and analysts to support the game development lifecycle. Remote role based in Canada.
Senior UI programmer / technical lead owning all UI systems on a AAA first-person shooter at Ubisoft Montréal: leading a team of UI integrators and technical artists, setting UI standards, and driving architectural decisions to ship performant, accessible gameplay, HUD, menu and frontend UI.
Principal Technical VFX Artist at Epic Games designing and optimizing real-time visual effects for Rocket League using Unreal Engine, Niagara, and scripting tools.
Principal Technical VFX Artist at Epic Games in Montreal designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and Houdini, while mentoring artists and ensuring performance standards.
Principal Technical VFX Artist at Epic Games in Cary, NC, designing and optimizing real-time visual effects for Rocket League using Unreal Engine's Niagara, materials, and shaders.
Principal Technical VFX Artist at Epic Games designs and optimizes real-time visual effects for Rocket League using Unreal Engine, Niagara, and HLSL, while mentoring artists and ensuring performance standards.
Leads visual effects (VFX) systems for a live-service game, designing scalable real-time effects in Unreal Engine and mentoring artists.
Who Are We? With over 25 years of experience, our global network of passionate technologists and pioneering craftsmen deliver cutting-edge technology and game-changing consulting to companies on the brink of…
A senior Python engineer at King builds and operates backend services, APIs, and data-driven platforms for forecasting and analytics, including distributed pipelines, OLTP database optimization, and cloud-native containerized deployments integrated with King and Microsoft ecosystems.
Lead the UI/UX design for video games, shaping intuitive and visually engaging interfaces that enhance player experience across platforms.
Design and operate a high-performance storage layer for AI workloads (training, fine-tuning, inference) across edge and core deployments, integrating hyperconverged, NVMe, and disaggregated storage systems like StorPool, VAST Data, and Weka.
Entry-level game development generalist at Murano Global who designs, programs, and creates 3D assets for games, mixed reality, and applications using Unity. Day to day covers technical art, programming, UX design, and collaboration/QA across multiple platforms.
Who We Are 2K is headquartered in Novato, California and is a wholly owned label of Take-Two Interactive Software, Inc. (NASDAQ: TTWO). Founded in 2005, 2K Games is a global video game company, publishing titles…
We couldn't check your fit for this role — add a CV to your profile to see it next time.