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Build and deploy deep-learning models to convert 2D/3D media datasets into high-fidelity 3D content using Python, Git, and Unix workflows.
Build and deploy machine learning models for self-driving car motion planning using Python, deep learning frameworks, and C++ to ship safety-critical software to Tesla’s fleet.
Develop machine learning models for self-driving car motion planning using Python, deep learning frameworks, and C++, and deploy them to Tesla's vehicle fleet.
Develops and integrates Android Automotive/Android TV software for automotive and smart TV clients, focusing on hardware bring-up, lower-layer Android systems, and Google certification.
Oversee all financial strategy, planning, and operations for a fast-growing Data Engineering and AI consulting firm, ensuring scalable growth, accurate forecasting, and strong investor relations.
Senior iOS engineer to architect and own the native Swift Arcade app for real-money mobile games, handling wallet, matchmaking, cashout, and compliance systems.
Leads a team of 3D artists to create high-quality game assets in Unreal Engine, ensuring consistency, performance, and adherence to artistic vision for Ubisoft’s AAA game titles.
Lead a team of Unreal Engine modelers at Ubisoft Montreal, overseeing asset creation and pipeline workflows for AAA game development.
Design and deploy reinforcement learning algorithms for robotic control and motion planning in dynamic environments, integrating with hardware and simulation tools like Isaac Gym and PyTorch.
Crunchtime helps multi-unit restaurants operate every location like their best one. Trusted by 850+ brands across 150,000+ locations worldwide, Crunchtime connects the full operations management lifecycle across…
About Kyra Kyra is an enterprise influencer marketing platform working with brands like SharkNinja, Coach, H&M, Ray-Ban, and Converse. Our platform manages the full lifecycle — creator discovery, campaign…
Develops internal tools and manages CI/CD pipelines primarily in C# for a game studio, requiring on-site work in Prague with occasional remote flexibility.
Lead a team of 3D artists in Unreal Engine, setting modeling standards, optimizing pipelines, and ensuring high-quality, performant assets for game development.
Leads hardware audio-product launches from concept to mass production, managing cross-functional teams and project risks using structured frameworks and Agile principles.
Develops a multiplayer game server and implements game mechanics, UI, animations, and visual effects using C++ and Qt.
Analyze player behavior and game metrics to guide design and monetization decisions for mobile puzzle games using SQL, Python/R, and A/B testing.
Build and own the backend for Castle Busters, a turn-based multiplayer game, migrating logic from client to server and validating economy, progression, and competitive features in Go.
Creates high-impact 2D/3D motion and video assets for mobile game marketing, including ads, app store pages, and promotional campaigns, while analyzing performance data to iterate on designs.
Builds and runs experiments, models, and pipelines to optimize mobile-game marketing spend and distribution using SQL, Python/R, and experimentation frameworks.
Create motion graphics and 2D animations for games, enhancing UI with smooth visual feedback and intuitive interactions using After Effects and related tools.
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