Team Lead - 3D Modeling (Unreal)
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Summary
Leads a team of 3D artists to create high-quality game assets in Unreal Engine, ensuring consistency, performance, and adherence to artistic vision for Ubisoft’s AAA game titles.
#### Company description
Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gaming experiences, from Assassin's Creed to Rainbow Six, including Just Dance and many more. We believe that diversity of perspectives drives progress for both players and teams. If you are passionate about innovation and want to push the boundaries of entertainment, join our adventure and help us create the unknown!
#### Job description
As **Team Lead - 3D Modeling (Unreal)** at Ubisoft Montreal, you will support the modeling team by guiding the production workflows for 3D assets, maintaining quality standards, and helping artists deliver high-performing and visually consistent content in Unreal Engine. You will work closely with the art, level design, production teams, and external partners to support production goals, optimize working methods, and guide artists through the various stages of production.
**What you will do**
- Guide the quality of **3D assets** related to modeling, UV unwrapping, **LODs**, collisions, and integration workflows
- Define and maintain **visual guidelines** and production documentation for the modeling teams
- Collaborate with **environment artists** and **level designers** to establish efficient production workflows
- Review and validate asset requests while promoting the reuse of existing resources in the **asset library**
- Prepare and support **art reviews** to ensure visual and technical expectations are met
- Support **outsourcing** and **co-development** teams by sharing working methods, guidelines, and production expectations
- Track and review the quality of assets produced by external partners throughout production
- Coordinate and manage **Jira** workflows for tracking internal and external assets
- Organize and maintain the **asset library** while supporting task distribution across teams
- Mentor and support junior artists through feedback, onboarding, and daily collaboration
#### Qualifications
**What you bring to the team**
- Solid understanding of **3D modeling pipelines** and real-time production workflows
- Experience working within real-time production constraints
- Knowledge of **Unreal Engine** and **Blender** is an asset
- Mastery of modeling workflows including UV unwrapping, **LODs**, collisions, and optimization practices
- Experience collaborating with **multidisciplinary teams** in art and production
- Ability to review assets and provide clear, constructive feedback
- Experience supporting or coordinating **outsourcing** or **co-development** pipelines
- Comfort organizing and tracking work using **Jira**
**What to send us**
- Your resume highlighting your relevant skills and experience
- Examples of projects, tools, or technical achievements related to Unreal