Tech jobs
Job listings
2D Animator Slot Games Talent Pool
RecruitPro is building a talent pool of 2D animators (junior to senior) to match with partner game studios, including real-money slot game teams. Animators work remote/hybrid creating rigging and motion for game art with tools like Spine 2D, After Effects, and DragonBones, integrating into engines such as Unity, Unreal, and Pixi.js.
UI Artist - NBA 2K (Temp)
A UI Artist at Visual Concepts' Novato studio creates and integrates high-quality interface assets, motion graphics, and visual effects for the NBA 2K franchise, working with Maya, a modern game engine, and tools like Photoshop, Illustrator, and Figma alongside UI designers and engineers.
AI Software Engineer Python TypeScript LLM
Senior AI Software Engineer at a global games software house in Manchester (WFH available), building and enhancing AI-powered products used by ~700,000 live users. Day-to-day work combines Python and TypeScript engineering with LLM/AI features; salary up to £80k.
Sr. Computer Vision Engineer
At OpenSpace, we’re redefining how the world’s most complex projects are built. Our AI-powered Visual Intelligence Platform uses computer vision and spatial AI to give construction teams a real-time view of what’s…
Presentation Design Intern [Spring 2027]
A 12-week paid remote internship (Feb 1 – Apr 23, 2027) at game studio Crystal Dynamics, implementing existing animation content in Unreal Engine for AAA game scenes — selecting animations, setting up in-engine scenes, and reviewing playback with mentorship from experienced artists. First week is onsite in San Carlos, CA for onboarding.
Presentation Animator Intern [Spring 2027]
Remote 12-week Spring 2027 internship at game studio Crystal Dynamics: select and implement existing animations in Unreal Engine for in-game scenes and presentations on AAA projects. Full-time (40 hrs/wk), paid $20–23/hr, with the first week onsite in San Carlos, CA; open to 2026 graduates in art/game-related fields.
Intermediate Cloud & Systems Engineer
Intermediate systems/DevOps engineer at indie game studio Kano: run and modernize the AWS infrastructure (EC2, ECS, Lambda) behind live games plus internal company IT, with a heavy focus on AI-assisted automation, infrastructure-as-code (Terraform), databases, monitoring, and on-call. Remote, but restricted to applicants living in British Columbia.
DevOps Engineer
DevOps engineer on Nintendo of America's Digital Marketing team, designing, deploying, and maintaining the web infrastructure and applications behind Nintendo.com. Day-to-day work centers on AWS, Terraform/CloudFormation, containers (EKS/ECS), CI/CD automation, monitoring, and a 24x7 on-call rotation.
Senior Technical Artist (Rigger) – NBA 2K (Temp)
A temporary senior technical artist role on Visual Concepts' NBA 2K team in Novato, CA, focused on character body and face rigging: improving deformation, building blendshapes/corrective shapes, and writing Python tooling in Autodesk Maya to support the art department.
Senior Technical Artist (Rigger) – NBA 2K (Temp)
A temporary senior character rigging role on the NBA 2K Tech Art team in Novato, CA. Day to day: updating body and face character rigs, building blendshape/skinweight setups and math node networks, and writing Python tools to automate tasks and debug rig issues, primarily in Autodesk Maya.
Animator - NBA 2K (Temp)
Temporary animator on the NBA 2K team at game studio Visual Concepts, polishing gameplay move sets from motion-capture data, cleaning up solves, adding hand poses and IK tokens, and editing prop data for daily review. Core tools are Maya and MotionBuilder, with MEL/Python scripting a plus.