Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Teach asynchronous online graduate courses in game design, mentoring students in game theory, mechanics, narrative, and production while managing Canvas-based course delivery.
Designs the family-friendly UI/UX for Nex Playground’s Android-based OS and web features, focusing on engaging motion-gaming experiences for kids and adults.
Leads Zynga's centralized data platform strategy and manages a global team of ~60, focusing on cloud-native data stacks, AI/ML adoption, and data governance for the gaming industry.
Design and implement user interfaces for Unreal Engine using UMG, collaborating with artists and programmers to create reusable, data-driven UI systems for games and interactive experiences.
Senior UI technical designer at Epic Games in Montreal building and optimizing game interfaces using Unreal Engine's UMG system, collaborating with UX, art, and programming teams to create reusable, high-performance UI components.
Analyzes and optimizes Zynga's mobile gaming ad inventory using SQL, Excel, and Tableau to maximize revenue through data-driven insights and automation.
Lead the design and implementation of security controls for cloud and on-prem environments at a major game publisher, mentoring engineers and shaping secure architectures across AWS, Kubernetes, and Windows.
Location: Remote About Highrise Highrise is a digital fashion platform with millions of players who live and breathe style. We're in the business of fashion, it just happens to be digital. Identity,…
We're TapBlaze, a Los Angeles-based casual mobile game studio behind Good Pizza, Great Pizza and Good Coffee, Great Coffee. We're looking for someone special to join our team as a social media and community…
Intern uses Unreal Engine to craft gameplay spaces and landmarks for an unannounced Fortnite project, collaborating with level designers and artists to create innovative game content.
Senior Data/Product Analyst at a top global mobile game publisher (hypercasual and hybrid genres) — likely focused on game and product analytics.
Principal engineer on Roblox’s next-gen database platform, designing indexing, replication, and scaling features to keep millions of concurrent users fast and reliable.
Design and balance core gameplay systems like progression, economy, and stats for a new sports game, collaborating with engineers and artists to bring systemic features to life.
About the Team DoorDash's Consumer Lifecycle Marketing team in Canada is responsible for building lasting relationships with our customers through personalized, scalable, cross-channel experiences that drive…
Designs and refines the user experience and interface for Zynga Poker, creating flows, wireframes, and animations that keep millions of players engaged and trusting every hand.
About Harbinger Harbinger is an American commercial electric vehicle (EV) company on a mission to transform an industry starving for innovation. Harbinger’s best-in-class team of EV, battery, and drivetrain experts…
Develops and maintains web and mobile game features for The New York Times Games subscription service using React, TypeScript, Node.js, and Go on AWS.
Lead a team of designers to craft engaging game levels and spaces using Unreal Engine 5, mentoring talent and setting creative direction for interactive entertainment.
Lead a team of designers to craft engaging game levels and spaces using Unreal Engine 5, mentoring talent and shaping interactive experiences for players.
Principal UX designer for Scopely's Monopoly GO! mobile game, leading end-to-end player experience design, research, and strategy in Seville, Spain.
We couldn't check your fit for this role — add a CV to your profile to see it next time.