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Senior Graphic Designer
Senior Graphic Designer at Fanatics TCG, a Seattle-based trading card game studio within Fanatics Collectibles. You'll design card frames, typography, iconography, and brand systems for new TCG franchises, plus packaging and print-ready production assets. Onsite in Seattle five days a week; salary range $71,300-$87,400.
Programmeur.euse en apprentissage automatique
Technical lead for DocGPT, Ubisoft's internal RAG-based knowledge assistant used by thousands of employees. This person sets direction for retrieval pipelines (chunking, vector search, reranking), LLM integration and evaluation standards, while mentoring on ML practices — using Python, LangChain, vector DBs and LLM APIs at Ubisoft Montreal.
Site Reliability Engineer
Site Reliability Engineer in Hyderabad supporting backend server and microservices infrastructure for game-studio titles: building cloud infra, automation tools and CI/CD pipelines, with 24/7 on-call via PagerDuty. Core stack: AWS/GCP, Docker/Kubernetes, Terraform/Ansible, Prometheus/Datadog, GitLab CI/Jenkins, Python/Go/Groovy.
Remote Technical Customer Support - QA and Game Dev - 7/26
Technical customer support agent (T1 and advanced) assisting users on a game-developer platform for ModSquad, on a 24/7 project requiring 20+ hours weekly. Work involves QA, game-engine troubleshooting, 3D asset moderation, and CRM-based support, and requires a high-spec PC (i7, 32GB RAM, RTX 3080).
Technical Lead – AppSec (H/F/NB)
Ubisoft's Security Engineering team in Paris is hiring a Technical Lead for AppSec: building, maintaining and rolling out the SSDLC toolbox (secret scanning, SCA, SAST, DAST, IDE and MCP integrations) used by Ubisoft dev teams, coaching developers on adoption, and experimenting with AI agents for vulnerability triage and remediation. Core stack: Python plus C#/C++/Go/JavaScript.
Concept Artist
Concept Artist shaping the visual identity of Mob Entertainment's Poppy Playtime horror franchise — creating character, creature, environment, and cinematic key art from ideation through production-ready deliverables. Core tools include Photoshop, 3D packages like Blender/Maya, and Unreal Engine workflows.
Senior Character Artist
Senior Character Artist at Mob Entertainment, the indie horror studio behind Poppy Playtime: you'll model, sculpt, and texture stylized-to-realistic 3D game characters in Maya/Blender/ZBrush and Substance for real-time engines like Unreal, collaborating with riggers and animators and mentoring junior artists.
Principal Environment Artist
Principal Environment Artist at Mob Entertainment, the startup studio behind the Poppy Playtime horror franchise. You'll build atmospheric horror environments in Unreal Engine 5, set the visual and technical standards for environment art, and mentor artists across pods.
Programmeur principal en recherche, Epic Developer Assistant
Senior programmer on Epic's Developer Assistant team designing LLM-powered agents and tools inside Unreal Engine: engine-side C++/Python tooling, a cloud-hosted agent runtime, backend services and databases, plus a web interface for driving and tracking agents. Full-stack work spanning game engine architecture, cloud services, and LLM integration.

Principal Research Programmer, Epic Developer Assistant
A principal-level programmer at Epic Games who designs and ships LLM-driven agents and tools inside Unreal Engine — building engine-side C++/Python tooling, cloud-hosted agent services and databases, and the web UI to drive and monitor agents across the full stack.

Business Development Representative
Business Development Representative Remote · United States | Sales ABOUT OVERVIEW.AI Overview.ai is bringing cutting edge AI computer vision to manufacturing, solving inspection problems that were impossible with…
Senior Data Engineer
Senior Data Engineer at Sony Interactive Entertainment (PlayStation) in London, designing and operating batch and near-real-time Player data pipelines, ETL/ELT workflows and curated data products on Snowflake and cloud platforms, serving domains like commerce, hardware and gameplay.
Senior UI Artist
Senior UI Artist at Aristocrat's Gdańsk studio designing high-quality UI for mobile games — from wireframes and mockups to polished icons, logos, typography, and interactive prototypes. Works closely with Art, UX, Game Design, and Dev teams, primarily using Adobe Creative Suite and design systems; requires ~5 years of experience.

Senior Mobile Programmer
Senior mobile platform programmer on Epic Games' Fortnite Technology Team, designing and implementing low-level platform systems and APIs (memory allocators, file/input systems, Metal/Vulkan graphics, toolchains) for Android and iOS using C++ and Unreal Engine, with heavy focus on performance optimization.

Senior Mobile Programmer
Senior Mobile Programmer on Epic Games' Fortnite Technology Team in Cary, NC, building Unreal Engine mobile platform support for Android and iOS: implementing low-level systems (memory, file, input, Metal/Vulkan graphics), platform APIs, and toolchains while optimizing performance and stability.