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Character Artist
Character Artist at Naughty Dog (on-site, Santa Monica) sculpts and models realistic outfits, people, and animals for AAA titles like Intergalactic: The Heretic Prophet, textures clothing and skin, does retopology/UVs, and creates hair/fur with shaders. Core tools: ZBrush, Autodesk Maya, Substance Painter, Photoshop.

Software Engineer - Print Pipeline
Develops and optimizes desktop 3D printer software using C++ and geometric algorithms, focusing on print pipeline features like path planning and mesh processing for Formlabs' PreForm application.
ASO Specialist, Android
Optimizes the Snakzy Android app’s Google Play Store listing (name, icon, screenshots, video, description) to maximize visibility and conversions, running experiments and analyzing performance data to drive organic growth and align with paid campaigns.

Senior Language Programmer
A senior programming position at Epic Games, the interactive entertainment company behind Unreal Engine and award-winning games. The listing body is a placeholder template so specific duties aren't detailed; the role is onsite with multiple US locations and published base pay ranges for New York City, California, and Washington.
Cloud Data Platform Engineer — Infra & Automation
Senior Data Platform Engineer on Scopely's Playgami team builds and operates the shared GCP/BigQuery data platform (Terraform, CI/CD, Airflow/Cloud Composer) serving 15+ games and 60TB/day, focusing on security, least-privilege access, reliability, scalability, and cost efficiency.
Web Developer
Full-stack web developer building internal web applications used at scale across Ubisoft's studios — strategic tools for resource management, project tracking, and data analytics. Daily work spans the full SDLC: designing REST APIs, coding React/TypeScript frontends and C#/ASP.NET Core backends, code reviews, testing, and refactoring.
Full Stack Web Developer React C#
Full-stack web developer at Ubisoft Montréal building and evolving internal web platforms — resource management, project tracking, and data analytics tools — used across multiple studios, working the full SDLC with React, TypeScript, C#, and ASP.NET Core, including designing secure, high-performing APIs.
Junior Game Designer
Remote junior game designer on Crazy Panda's World Poker Club casual poker game: balancing events, tournaments and offers, maintaining game design documentation, and helping build new features under the mentorship of lead game designers. Core focus on game design, statistics/probability, and mobile game metrics.
Lead Platform Engineer
Leads the platform engineering team at Push Gaming, designing and running the cloud-native platform behind its online casino games — architecture, Terraform/Kubernetes infra automation, CI/CD, observability, security and regulatory compliance (GLI, UKGC). Hybrid in London or Warsaw.
Middle/Senior User Acquisition Manager / Mobile Growth (Mobiversite)
User Acquisition Manager for mobile apps, owning paid ad campaigns (Meta, Google, TikTok) and the full user journey from ad click to subscription retention.
Senior Software Engineer
Hands-on generalist engineer joining a mobile games company's Research Tech team in Helsinki, building in-game survey WebViews, the APIs and backend services behind them, and external data integrations for player research. Core stack is Java/Python with heavy AI-assisted development; 6-month initial contract, hybrid 2-3 days on-site.


Marketing Intern
At Sorare, we want to hire passionate and innovative people! Are you looking for an empowering environment to grow professionally and personally? Join us in this tremendous adventure! Our Mission Sorare is a fantasy…