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VFX Artist (Hong Kong-based)
Nex is hiring a Hong Kong-based VFX Artist to create real-time visual effects, shaders, and gameplay polish in Unity for the Nex Playground motion-gaming system. Day to day, they build impact effects and visual feedback with VFX Graph, Particle System, and Shader Graph, write C# tooling, and optimize performance while collaborating across art and engineering.
Data Platform Engineer - GenAI & Data Products
Data engineer at Homa, a global mobile game company, designing and scaling data pipelines and the data platform while building GenAI-powered workflows. Works end to end with analysts, data scientists, and engineers in a Paris-based scale-up.
Senior Product Analyst
Senior Product Analyst at a game development company, fully remote from anywhere in the world. The role analyzes f2p game product metrics, runs A/B tests, and visualizes insights using SQL (PostgreSQL/ClickHouse), Python, Excel/Google Sheets, and BI tools like Looker/Tableau/Power BI/DataLens.
Senior Gameplay and AI Programmer
Senior gameplay and AI programmer at a Bangkok game studio, architecting core gameplay and AI systems in C++ for Unreal Engine titles shipping across PS5, Xbox Series X, and mobile. Owns AI systems end to end, optimizes performance, builds designer tooling, and mentors junior developers.
Full Stack Web Developer React C#
Full stack web developer at Ubisoft building features for the Compass platform — internal web applications for resource management, project tracking, and data analytics used across multiple studios. Work spans design, development, testing, and deployment using React, TypeScript, C#, ASP.NET Core, and secure REST APIs.
Senior Product Manager
Senior Product Manager for Playneta's gaming dating app Kiss Kiss (200M+ installs), joining during the rollout of Kiss Kiss 2.0. Fully remote role: independently analyze product data, run A/B tests and growth experiments, using AI tools daily.
Data Engineer — Recommendation Engine
Builds and maintains data pipelines for a real-time in-game store recommendation engine, sourcing external market signals and serving competitiveness scores via AWS and ClickHouse.
IT Support
On-site IT support role at a game development studio in Petaling Jaya: resolving end-user hardware, software, and network tickets, maintaining Windows infrastructure and user accounts, liaising with vendors, and supporting game-dev tools like Perforce and game engines, with occasional after-hours support.
21087【デジタメ】新規ゲームのUI/演出デザイナー[de]
UI and presentation designer for a new MIXI game title, joining from the project's early phase to shape visual direction, UI screen design/IA, and animations/effects, while building AI-powered workflows (e.g. Figma-to-Unity automation) to eliminate production busywork. Main tools: Figma and Unity; onsite in Shibuya, Tokyo.

Design Advocate - Architect
About Pirros We are building Intelligence for design production and reshaping how architecture and engineering firms manage design details and project knowledge. Pirros is an AI-powered project hub purpose-built for…
IT Support- Fresh Grad Welcomed (MySQL/Java)
Technical Support Engineer at Karya Game in Bukit Bintang, Kuala Lumpur: supporting global clients on shift schedules, monitoring production systems, and troubleshooting Java/MySQL backend errors, data issues, and API integrations. Core stack is Java, Spring Boot, MySQL, Git and Maven; fresh grads welcome.
Senior Systems Engineer
Senior Systems Engineer at Mob Entertainment working on an upcoming Unreal Engine project (the studio behind Poppy Playtime). Day to day they architect, build, and maintain core gameplay and multiplayer/networked systems, develop custom UE plugins in C++ and Blueprints, and mentor other engineers while owning technical direction end-to-end.
Senior Animator
Senior Animator at Mob Entertainment (the studio behind Poppy Playtime) creating high-quality character and creature animations for gameplay and cinematics. Day to day: owning animation from blocking through polish and Unreal Engine implementation, building early-project pipelines and workflows, and mentoring other animators using Autodesk Maya and Unreal Engine.
原畫 UI 設計師
Original-art UI designer creating 2D hand-drawn art and Web/App interfaces with a game-UI focus, on-site in Taipei's Zhongshan District. Daily work centers on Sketch/Figma and Adobe tools, plus DragonBones for animation.