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Linguistic QA tester ensuring flawless localization in games by identifying and reporting language/translation issues, collaborating with developers and testers, and refining test processes for global gaming audiences.
On-site linguistic QA tester ensuring Romanian localization quality in games—finding and reporting linguistic bugs using bug databases, spreadsheets, and testing tools in a fast-paced Madrid office.
Senior UA Creative Strategist for mobile games, responsible for spotting ad trends, generating creative hypotheses, writing production briefs, and guiding creators/editors to build and test video ads across TikTok, Meta, AppLovin and other networks using data and AI tools.
The Show Set Design Intern will assist Walt Disney Imagineering in designing and coordinating immersive theme park environments using Rhino and Revit. The role involves creating technical drawings, digital models, and documentation to support the construction and installation of show sets.
Test localized video game content for language and technical errors, ensuring adherence to console guidelines and providing feedback to improve gameplay and translations.
Trainee-level manual game tester executing test cases, documenting bugs, and ensuring quality across mobile, PC, and console platforms.
Translates and post-edits video game text (UI, dialogue, marketing) into French, ensuring cultural accuracy and consistency. Works with localization tools and collaborates remotely with project teams.
Translates and proofreads video game content (UI, dialogue, narrative) from English to German, ensuring cultural accuracy and consistency for remote clients.
Freelance linguist translating and post-editing video game content (UI, dialogue, narrative, marketing) from English to Italian using MTPE workflows and tools like memoQ.
Translates and post-edits video game text (UI, dialogue, narrative) for localization, ensuring cultural accuracy and consistency. Works with MTPE tools and collaborates remotely with localization teams.
The Brazilian Portuguese Localization Specialist translates in-game text, promotional materials, and press releases while maintaining style guides and glossaries. The role involves collaborating with developers, proofreading content, and managing bug fixes using tools like Jira and memoQ.
Manages game localization projects in Osaka, coordinating translation, dubbing, and quality assurance while tracking budgets and schedules with vendors and internal teams.
The Simplified Chinese Localization Specialist translates in-game text, promotional materials, and press releases while managing glossaries and style guides. The role involves proofreading, bug fixing, and collaborating with internal and external teams to ensure high-quality localized content for SNK games.
The Traditional Chinese Localization Specialist translates in-game text, promotional materials, and press releases while maintaining style guides and glossaries for SNK games. The role involves proofreading, bug fixing, and collaborating with internal and external stakeholders to ensure cultural accuracy.
Junior Motion Designer creating video ads and animations for a mobile game company's marketing team, primarily using Adobe After Effects alongside Photoshop and Illustrator.
6-month QA Helpdesk Technician role maintaining QA hardware inventory, building gaming PCs, providing IT support to QA teams, and remediating security vulnerabilities across WBGames studios using Windows, MS Office, and transfer tools.
Senior QA Engineer at NVIDIA to design test plans, automate testing, and develop tools for AI/GPU software validation, ensuring high-quality products across gaming, automotive, and AI markets.
An AI intern evaluates and benchmarks vision/agentic AI models for gaming quality assurance, builds evaluation tools, and researches emerging AI tech to improve product features.
Lecturer in Game Design at the University of Melbourne, shaping a new Game Design major by teaching studio-based courses in Unreal Engine, game mechanics, and level design while mentoring students and advancing research in interactive worlds.
Design and extend online systems (matchmaking, social, marketplace, cross-platform play) for EA SPORTS UFC using C++, database technologies, and client/server architectures in a hybrid Vancouver role.
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