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The Head of QA will lead the quality strategy and scale QA processes for a mobile multiplayer survival shooter game. This role involves managing the QA team and collaborating with development to ensure high release quality for a live game.
The Senior Go Developer will build and scale backend systems for the Yandex Games platform, focusing on either advertising infrastructure or financial partner systems. The role involves designing high-load services, APIs, and data models using Go and Python.
Build and maintain the CI/CD, GitOps, and Kubernetes-based platform that enables engineers to safely and quickly deploy software across multiple stacks like Go, Erlang, and JavaScript.
Senior Voice Designer creates and polishes in-game dialogue systems, records and edits voice assets, and integrates them into Unreal Engine 5 and Wwise for immersive AAA game experiences.
Designs and sells high-performance GPU and HPC cloud solutions for AI workloads, translating customer needs into feasible architectures while collaborating with engineering teams.
Position Director, Growth Marketing Company Introduction About Rocket Now Rocket Now is a food delivery service with no delivery or service fees. Consumers can enjoy a wide variety of cuisines, from Japanese and…
Leads sales strategy and expansion for a fast-growing food delivery service in Japan, analyzing data to guide merchant acquisition and regional growth while managing a large field sales team.
The Project Manager for Content Operations will oversee the end-to-end localization process for motion gaming experiences, managing timelines, workflows, and cross-functional communication. This role requires strong organizational skills and experience with project management tools like Notion and Asana to ensure timely delivery of content.
Project Manager, Hardware coordinates Nex Playground’s hardware development from design to mass production, tracking schedules and logistics across engineering, manufacturing, and compliance teams.
Tough Training is seeking a Junior Developer and Game Designer to create interactive training experiences for the construction industry. The role involves transforming real-world construction processes into engaging digital learning simulations.
Build and operate scalable data infrastructure and experimentation platforms for mobile games at Scopely in Tokyo, using GCP, BigQuery, Apache Beam/Spark/Flink/Kafka, Kubernetes, Airflow, and Terraform with AI-native development workflows.
Senior Product Data Analyst at Amanotes analyzing behavioral data from 3B+ users to drive product optimization—conducting A/B tests, building dashboards, and delivering insights using SQL, Python, and R.
Administers and troubleshoots physical security systems (access control, video surveillance, badging) for a global video gaming company’s APAC sites, coordinating vendors and incident response from Seoul.
Designs and balances in-game economies and progression systems for Monster Hunter Now, a mobile AR game, collaborating with cross-functional teams to optimize player experience and KPIs.
Software Engineer building scalable backend systems for player-facing meta features like quests and jackpots. Core technologies include Kotlin, TypeScript, React, PostgreSQL, DynamoDB, Snowflake, AWS, and Kubernetes.
Designs, implements, and maintains automated, resilient infrastructure for a gaming platform, focusing on health, performance, capacity, and CI/CD/container orchestration automation.
An internship assisting Psyonix’s Rocket League team with game design tasks like ideation, balancing, and implementing new modes in Unreal Engine.
Senior Analyst in Corporate Development at Sphere Entertainment, researching and modeling new business opportunities in immersive experiences, sports, media, and technology, primarily in New York City.
Keywords Studios is an international service provider in the global video games industry, with studios in Dublin, Tokyo, Seattle, Montreal, Rome, Barcelona, LA, Singapore and more. Working on a worldwide basis, we…
The Level/Game Designer will collaborate with internal and external teams to conceptualize, script, and implement game levels, missions, and gameplay experiences using Unreal Engine. This role involves end-to-end development, from grey-boxing and pacing to debugging and optimization.
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