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The UI Artist will design user-friendly game assets such as buttons, icons, and widgets while developing visual systems for mobile puzzle games. This role requires collaboration with art and product teams and proficiency in Adobe Photoshop and Illustrator.
Backend engineer building and operating digital platforms, APIs, cloud infrastructure, and integrations for a global competitive play ecosystem supporting players, retailers, and tournament organisers.
The Senior Backend Engineer will build and maintain scalable backend services, APIs, and cloud infrastructure to support the global digital platform for Flesh and Blood. The role involves working across the full development lifecycle, from technical design to production support, using technologies like Python, Django, AWS, and PostgreSQL.
Senior Game Designer on World of Tanks owning end-to-end design of late-game features (Clans, Ranked/Competitive modes), including metagame systems, from concept through live analysis and iteration.
Wir bei Capgemini Invent glauben, dass unterschiedliche Perspektiven den Wandel vorantreiben. Als innovative Transformationsberater vereinen wir unsere strategischen, kreativen und wissenschaftlichen Fähigkeiten und…
Patrianna is seeking a Senior Manual QA Engineer to perform manual testing, test planning, and bug reporting within an AI-integrated engineering environment for social gaming products. The role involves leveraging AI tools for test design, API validation, and troubleshooting while mentoring team members in a fully remote capacity.
The QA Manager will lead the quality strategy at Old Skull Games, balancing high-level leadership and team mentorship with hands-on operational testing for PC, console, and mobile game projects. The role involves managing internal and external QA teams, defining OKRs, and ensuring excellence through Agile methodologies and platform certification processes.
Develops camera data pipelines and embedded software for autonomous drone systems using Linux, C/C++, Python, and Bash on AuterionOS.
The Principal Network Engineer will lead the enterprise network transformation at Wizards of the Coast, focusing on designing and implementing a Zero Trust Network Access (ZTNA) framework. The role involves managing Palo Alto Panorama platforms, integrating cloud and on-premises network infrastructure, and establishing engineering standards for a global gaming environment.
Leads a team of digital sculptors to create 3D models of iconic toy characters, ensuring brand accuracy and manufacturability while managing external vendors and cross-functional teams.
The Junior IT Security Specialist will support core security activities including vulnerability assessments, penetration testing, incident monitoring, and secure development practices. The role involves collaborating with internal teams to remediate risks and improve the company's overall security posture.
The Senior Product Manager will optimize the performance of live mini-games within MONOPOLY GO! by leveraging data analytics, A/B testing, and AI tools to improve player engagement and business outcomes.
The Senior Data Infrastructure Engineer will design and maintain scalable ETL/ELT pipelines to process massive amounts of unstructured 3D and 2D data for AI model training. The role focuses on optimizing distributed systems and collaborating with research teams to ensure high-quality, reproducible datasets.
Build and refine AI systems that power iconic game characters, ensuring responses stay true to their lore through prompt engineering, RAG, and evaluation frameworks.
Builds the APIs, admin tooling, and AWS infrastructure that power AI-driven interactive character experiences for Hasbro’s new platform.
Builds and maintains the core infrastructure for an AI-powered character platform, including admin tools, REST APIs, and integrations with LLM and media services to enable immersive play experiences.
The role is for a Golang Developer at Vaveda Games, focusing on backend development within the gaming industry.
Develops HTML5-based browser games using JavaScript and game frameworks.
The 2D/UI Artist is responsible for creating visual assets and user interface elements for game projects.
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