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Unity Developer / Technical Artist (2D)
A hybrid Unity Developer / Technical Artist role building and polishing 2D games: integrating sprites, animations, VFX and audio, writing C# components for visual states, assembling scenes with Tilemaps, and optimizing rendering and performance. Core stack: Unity, C#, Git.
Senior Data Engineer
Senior Data Engineer at Sony Interactive Entertainment (PlayStation) in Dublin, designing and operating scalable batch and near-real-time data pipelines, ETL/ELT workflows and curated data products for enterprise domains like Finance and Supply Chain. Core stack: SQL, Python, PySpark, Databricks, Snowflake and dbt.
Senior Data Engineer
Senior Data Engineer at Sony Interactive Entertainment (PlayStation) in Dublin, designing and operating enterprise batch and near-real-time data pipelines and data products for domains like Finance and Supply Chain. Core stack includes SQL, Python, PySpark, Databricks, Snowflake, and ETL/ELT tools such as dbt.
Engineering Manager – Enterprise Data Engineering
Leads a team of enterprise data engineers at Sony Interactive Entertainment (PlayStation), owning people management, technical direction, delivery, and production reliability of enterprise data pipelines and products. Core stack: Snowflake, Databricks, Python/PySpark, SQL, dbt, AWS, and CI/CD.
Senior Game Engine Programmer (C++)
Senior C++ programmer in Auckland expanding RocketWerkz's proprietary BRUTAL game development framework — building developer-friendly interfaces, C++ plugins, and in-house libraries (Vulkan graphics, low-level networking) used by their game teams. Requires 6+ years of game industry experience.
UI/UX Designer
Designs and implements UI for Offworld Industries' Unreal Engine multiplayer games (Squad, Starship Troopers: Extermination), taking Figma/Adobe mockups through wireframes to working UMG widgets with Blueprint logic and animations. 12-month fixed-term, hybrid role (3 days/week in office) in New Westminster, Canada.


Staff VFX Artist
Staff VFX Artist creating stylized 2D/3D visual effects in Unreal Engine (Niagara) for Believer's new video game — building VFX workflows and tools, solving complex rendering/performance problems, and reviewing assets with art and design leads. Remote-friendly, US-based, reports to the Lead VFX Artist.