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The Security Team Lead for Organizational Resilience at Ubisoft Montreal oversees security initiatives to protect the company's global gaming operations and infrastructure. This leadership role focuses on maintaining organizational resilience and security standards across Ubisoft's diverse portfolio of gaming titles.
Ubisoft Montreal is seeking a Senior Character Artist to contribute to the development of Rainbow Six Siege. The role involves creating high-quality character assets for the game.
The Senior Character Artist will create high-quality character assets for the Rainbow Six Siege game at Ubisoft Montreal.
The UI Technical Artist at Ubisoft Montreal will work on the March of Giants project, bridging the gap between design and technical implementation for user interface elements in video games.
The UI Technical Artist at Ubisoft Montreal will work on the March of Giants project, focusing on the technical implementation and development of user interface elements within the game.
Data Analyst role in Marketing Analytics at Ubisoft Montreal. The posting provides no details on day-to-day responsibilities or technologies.
Senior Data Analyst focused on Marketing Analytics at a major video game publisher.
Designs voice content and audio experiences for the Far Cry game franchise, ensuring immersive storytelling and character interactions.
The Voice Designer for Far Cry at Ubisoft Montreal will contribute to the audio experience of the game, focusing on voice design and implementation within the development team.
Voice Designer on Far Cry at Ubisoft Montréal responsible for designing, implementing, and debugging voice-over systems and cinematic audio pipelines in the Snowdrop engine using Wwise.
Test Engineer focused on automotive reliability, validating vehicle systems and components for durability and performance using data acquisition tools and test track driving.
Senior Data Analyst on Ubisoft's Marketing Analytics team, responsible for gathering and analyzing marketing data to measure campaign performance and drive optimization across acquisition, retention, engagement, and conversion using SQL, Python/R, Tableau, and platforms like Adobe Analytics and Salesforce.
The Lead Product Manager will define product strategy and lead a team of Product Managers to drive growth for a portfolio of F2P mobile puzzle games. This remote role focuses on product decision-making, team development, and performance monitoring across multiple titles.
Senior Data Engineer builds and maintains Rapsodo’s cloud data platform, pipelines, and AI applications that power analytics and customer-facing agents for sports-tech products.
UI Technical Artist on March of Giants at Ubisoft Montréal, integrating menus and gameflow interfaces in Unreal Engine using UMG and Blueprint—optimizing UI performance, creating shaders/materials, and collaborating with UX, UI Art, and UI Engineering teams.
The System Administrator maintains and optimizes server infrastructure, autobuilders, and testers while automating provisioning using Ansible and Terraform. The role involves hands-on hardware management and monitoring using Zabbix and Telegraf in a hybrid office environment.
Leads Ubisoft’s global resilience team, designing crisis/continuity plans and mitigating risks while managing cross-functional projects and team development in security and risk management.
Develops mobile games in Unity using AI tools to accelerate coding, debugging, and prototyping while ensuring high-quality, performant gameplay for iOS/Android.
Bloxd is hiring a New Grad Software Engineer to join their 11-person team in London to build and optimize voxel-based multiplayer games. The role involves working across the full stack using TypeScript, React, WebGL, and Node.js to develop gameplay systems, engine features, and marketplace tools.
The Technical Designer will bridge creative vision and technical execution by implementing gameplay mechanics and systems using engines like Unreal or Unity. They will collaborate across disciplines to prototype, document, and deliver complex game features for AA/AAA projects.
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