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Senior Rendering Software Engineer at 2K Sports Lab in Burnaby, BC, building real-time rendering systems for a new sports simulation game using Unreal Engine.
Senior Level Designer at 2K’s Cloud Chamber studio to craft immersive game worlds and player experiences for a AAA narrative-driven title using Unreal Engine and Blueprint scripting.
Senior Level Designer at 2K’s Cloud Chamber studio builds and scripts immersive game worlds and systems for the BioShock franchise using Unreal Engine and Blueprint scripting.
Senior engineer building animation-driven gameplay systems for a new AAA sports title, using C++ and Unreal Engine to create realistic character movement and interactions.
Manage and optimize in-game video ads and offer walls for iOS and Android mobile games, balancing monetization with player experience.
Leads the gameplay vision for a video game project, refining core systems like combat and AI in Unreal Engine while collaborating with designers and directors.
Leads the gameplay vision for a video game project, refining core systems like combat and AI, and working hands-on in Unreal Engine 5 while collaborating with cross-functional teams.
Builds and maintains cloud infrastructure, CI/CD pipelines, and DevOps tooling to support game development teams, ensuring reliable deployments, observability, and operational excellence in a multi-team environment.
Build and maintain scalable backend services and APIs for AAA game studios using Go or Java, optimizing performance and reliability for player experiences.
Leads multi-cloud infrastructure for 2K Games’ live-service games, ensuring millions of players stay connected via Kubernetes, Terraform, and observability tools like Prometheus/Grafana. Owns CI/CD, security, and reliability while mentoring teams and driving systemic improvements through post-mortems and automation.
Principal-level Platform Engineer at 2K who architects and builds internal developer platforms, Kubernetes infrastructure, and AI-augmented automation to accelerate game service developers across multiple studios.
Lead a team of designers to shape online multiplayer game features, set objectives, and ensure cohesive integration across disciplines using Unreal Engine and Blueprint.
Lead the design and development of high-performance, scalable UI systems for a AAA multiplayer game using Unreal Engine 5, while mentoring a team of UI engineers and ensuring cross-platform compatibility.
Senior Combat Designer at Cloud Chamber designing and scripting engaging combat encounters for BioShock 4 using Unreal Engine and visual scripting tools.
Designs and scripts immersive combat encounters for a AAA video game using Unreal Engine, collaborating with cross-disciplinary teams to craft engaging gameplay moments.
As a Senior Level Artist at Cloud Chamber, you will join our talented development team to shape the next installment of the BioShock franchise. In this role, you’ll collaborate with a passionate group of game…
Lead a team of shader artists to define UE5 material standards, optimize PBR workflows, and push Lumen/Nanite features for AAA visuals while balancing performance across platforms.
Leads the technical vision for character animation in AAA games, designing systems in Unreal Engine and driving R&D to push animation quality and performance.
Designs and implements complex AI systems and behaviors for NPCs in AAA games using Unreal Engine, ensuring engaging combat and non-combat experiences.
Designs and polishes complex in-game missions for AAA titles, scripting in Blueprint and guiding teams to align with creative vision.
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