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Senior Designer, Gameplay
Design and tune core gameplay mechanics for an open-world action RPG using Unreal Engine 5, balancing multiplayer features and collaborating with artists and engineers.
Lead Product Manager
Lead Product Manager owning product strategy and LiveOps for Wordscapes, Tripledot/PeopleFun's flagship free-to-play word game with 100M+ downloads. Day to day: leading a cross-functional pod, prioritizing the LiveOps roadmap and calendar, and improving retention, engagement, and monetization using player data and A/B tests.
Lead VFX Artist
Lead the VFX team for CD PROJEKT RED's new original IP (Project Hadar) in Warsaw: recruit and mentor VFX artists, build workflows and pipelines, prototype particle effects in Unreal Engine 5, and collaborate with directors and other disciplines while keeping effects performant and within budget.
Senior Level Designer
Senior Level Designer at Tactical Adventures, the Paris studio behind the Solasta tactical RPGs. You create and document game levels in Unreal Engine 5, implement quests, collaborate with artists and engineers, and playtest — on-site in Paris (hybrid, 2 fixed remote days) on a full-time CDI.
Senior Product Data Analyst - Publishing Team
Analyze player behavior and game metrics to guide feature design, A/B tests, and monetization strategies for mobile games.
Senior Game Data Analyst - Paper.io 2
Own A/B tests and analyze player data for Paper.io 2 to optimize monetization and KPIs, turning insights into game-design decisions.
Junior QA Engineer (Gamedev)
Junior QA engineer at game studio BarHat Games running functional, regression, and smoke testing for games/apps across Android, iOS, WebGL, and Steam. Requires at least 6 months of testing experience (internships count); pays 40,000–60,000 ₽ net per month.
Senior Backend Engineer - Scale High-Traffic APIs
Senior Backend Engineer designing and scaling high-traffic APIs for a video game modding platform using Ruby, Go, or Node.js, along with Docker and Kubernetes.

