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Produces marketing trailers and user-acquisition video ads for Gameloft's games — handling video editing, scene composition, lighting, camera work, and assembling existing 3D assets — using Adobe Premiere/After Effects/Photoshop, 3D tools like Blender/Maya, and game engines (Unity, Unreal). Based hybrid in Bucharest.
Creates marketing videos, trailers, and user-acquisition ads for Gameloft's mobile/console games using existing 3D assets — focusing on editing, scene composition, lighting, and camera work in engines like Unreal Engine/Unity plus Adobe Premiere, After Effects, and Photoshop. Hybrid role based in Bucharest reporting to the Creative Agency Lead.
A Senior VFX Artist at Riot Games in Shanghai will create high-quality real-time in-game visual effects in Unreal Engine for an unpublished R&D game, helping set the project's VFX quality bar, leading early visual exploration, and collaborating with design, animation, tech art, and engineering. Requires 8+ years of game VFX experience and fluency in Mandarin.
Concept artist at Ubisoft's Pune studio creating high-quality character, creature, environment, and prop concepts for AAA games, working closely with lead concept artists and art directors. Requires 7+ years of AAA concept art experience, strong Photoshop/Blender/Maya/ZBrush/3DS Max skills, and familiarity with Gen AI tools.
Remote (Serbia-based) 3D Artist joining Neo Group's Design Department, recruited for a local partner. Day to day: modeling, texturing, lighting, and rendering 3D assets, icons, environments, and characters for products and marketing campaigns, using tools like Blender/Cinema 4D/3ds Max, Redshift/Octane, and Photoshop.
Designs next-generation Huawei smart devices — watches, smart glasses, headsets, wearables, and smart home/office products — at the Tokyo office, from user research and scenario analysis through CMF design and rapid prototyping on the HarmonyOS multi-device ecosystem. Works with Rhino, CATIA, Blender, Keyshot, Photoshop, and Illustrator.
Lead motion design at BJAK, a Southeast Asian insurance and financial services platform — directing motion graphics for marketing campaigns, product explainers, social content, and ads, mentoring junior designers, and building motion design systems. Core tools: After Effects, Premiere Pro, Illustrator, Photoshop, with Cinema 4D/Blender a plus.
Lead the design of motion graphics for marketing and product campaigns using Adobe After Effects and Creative Cloud tools. Mentor junior designers and collaborate with teams to produce high-quality visual content for a leading insurance platform.
Create high-quality 3D animations and motion content for marketing, product, and brand initiatives using tools like Blender or Maya, collaborating with creative teams to bring concepts to life.
About BJAK We build superior application platforms globally with the mission of creating successful businesses while contributing positively to society by making it more efficient. We developed the first and leading…
The Digital Graphic Designer will be responsible for analysing and improving YoBrands’ existing offsite acquisition-focused channels and comms as well as for designing new ones on demand. This role will also be…
Title: On-Call Brand and Motion Graphics Designer / Designer 2 Schedule Format - Location: Hybrid - San Francisco Pay Information: Hourly Rate: $39.00 - $56.00 KQED is one of the largest and most respected nonprofits…
"OUR PEOPLE ARE OUR STRATEGY" We are growing and in need of an Asphalt Rubber Blender Manager for our VSS Emultech facility. Come join a team with a great company culture that offers competitive wages and…
At Polaris Inc., we have fun doing what we love by driving change and innovation. We empower employees to take on challenging assignments and roles with an elevated level of responsibility in our agile working…
Job Posting: JR102229 Adjunct Faculty - Immersive Media, Entertainment and Gaming (IMEG) 2 Vacancies (Open) Department: Fine & Performing Arts, JM Position Type: Temporary (Fixed Term) Open Date: 10-16-2026 Close…
Senior Packaging Designer at Mattel's El Segundo, CA office (in-office Mon–Thu, WFH Fridays) creating packaging, product graphics, and 3D mockups for Mattel Games and licensed brands from concept through production, using Adobe Creative Suite and 3D tools like Adobe Dimension and Blender, in partnership with Marketing, Product Design, Engineering, and Asia development teams.
Designs, builds, and deploys discrete-event (DES) and 3D simulations of Hadrian's automated factories to guide rapid decisions across forging, casting, machining, welding, and assembly. Day to day: prototyping simulations in Python (OOP), Visual Components, and Omniverse, and maintaining a reusable parametric simulation asset library.
Secure Every Identity, from AI to Human Identity is the key to unlocking the potential of AI. Okta secures AI by building the trusted, neutral infrastructure that enables organizations to safely embrace this new era.…
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