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#### Company Description Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe…
Senior Gameplay Animator on the March of Giants MOBA team at Ubisoft Montreal, owning the full gameplay animation pipeline: creating keyframe gameplay and cinematic animations, integrating them into the character/ability system in-engine, playtesting, and owning final animation quality. Core tools: Maya and Unreal Engine with Blueprints.
Senior Technical Artist at Ubisoft Montréal who owns the end-to-end character content pipeline in Unreal Engine — from concept handoff through in-engine integration. Day to day they define character standards, build tools for character artists, riggers and animators, optimize character assets, and resolve complex deformation, cloth/hair and modular-character issues.
Summer 2027 intern (on-site in Austin, TX) doing technical art for defense products: building 3D assets, materials/shaders, VFX, and artist tools/content pipelines in Unreal Engine 5 alongside engineers on systems like Bullfrog. Core tech: UE5 (Materials, Blueprints, Niagara, Nanite, Lumen), Python, HLSL, Blender/Maya.
Senior Software Engineer at a defence and search & rescue organisation near Lincoln, UK (hybrid), designing and developing code for technically complex defence solutions across the full development lifecycle. Core stack is C++/C#, with exposure to DevOps, GitHub, Unity/Unreal and graphics APIs like OpenGL, WebGL or DirectX.
About WPP Production We are WPP Production - the unified global production company that brings together all of WPP's content producers, studios and craft experts into one connected organisation. We combine…
We are looking for an experienced C++ Game Developer to join the team working on Disney Magic Kingdoms . As part of the development team, you will contribute to the full development cycle of the game building new…
Develop C++ and Unreal Engine simulation software for surveillance and sensor systems at a leading defense client in Oberkochen — building interface emulators, profiling and optimizing performance, automating build/test/deploy pipelines, and containerizing services on Windows and Linux. Native-level German and security-clearance eligibility are required.
Are you a talented Senior Developer looking for a remote job that lets you show your skills and get decent compensation? Look no further than — the marketplace that connects you with hand-picked startups in the US and…
Who We Are: NaturalMotion is an award-winning UK game studio dedicated to crafting world-class mobile experiences. Alongside our continued live-service development on CSR Racing 2 (#1 drag racing series of all time),…
Mid-level generalist C++ software engineer at Disguise in London, building software that designs, sequences and controls live productions across film, TV, broadcast and live events. Day to day: owning feature delivery, writing testable C++, debugging, code review and knowledge sharing in a small, low-process team.
This position is listed on behalf of a partner company, which manages all applications and next steps. Our partner is looking for an Expert Animator (FPS) based in United States. As the sole animator at the start of…
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the…
Senior Environment Artist crafting immersive, production-ready environments (modular kits, architecture, terrain, props) for a new AAA game IP with three visual worlds, implemented and polished in Unreal Engine 5. Works remotely in a small art team, balancing visual quality with real-time performance.
Make a difference in the intelligence, visual quality, and performance of games on billions of Arm-based devices! Join Arm’s Developer Platforms team to bring machine-learning and graphics technologies to mobile games.…
We’re looking for a Frontend Engineer to design, build, and maintain reliable software solutions that power our platform. You’ll work closely with cross-functional teams to turn requirements into scalable, high-quality…
At Bifrost, we're building the fastest data flywheel for physical AI. We generate synthetic data and simulation scenarios that allow robotics and autonomous systems teams to train and test their AI in minutes…
À propos du rôle Keywords Studios recherche un analyste en automatisation QA pour concevoir, développer et soutenir des scripts d’automatisation, des outils, des rapports et des flux de validation qui améliorent…
Engineering Manager role at Riot Games Sydney leading a small staff software engineering team that builds Unreal Engine-based core technology. The person prioritizes work with engineering/product leaders, delivers reusable solutions, mentors engineers, and guides architectural decisions.
Client Generalist Software Engineer at NaturalMotion (a Zynga/Take-Two studio) in London, building an unannounced mobile free-to-play action game in Unreal Engine 5. Day to day you design and develop gameplay, meta, and core-tech features end-to-end, build tools for engineers and content creators, and triage bugs, on a hybrid schedule (2 days/week in the London office).
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