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Moon Active , a leading global mobile game developer entertaining millions worldwide, is seeking a highly skilled and creative Generative Content Creator to join the in-house video creative team of our Marketing Art…
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate…
Principal Technical Animator at 2K designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Hangar 13 is hiring a Principal Technical Animator (Gameplay) in Brighton, Prague, or Brno to define the studio-wide technical vision for gameplay animation in AAA titles — architecting animation systems, driving R&D (Motion Matching, ML animation), solving runtime bugs, and mentoring the animation team. Core stack: Unreal Engine animation suite, with C++ and Python desirable.
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
En tant que Chef·fe d’équipe artistes de niveaux chez Cloud Chamber, vous vous joindrez à notre groupe de développeur·euse·s talentueux·euse·s et dirigerez une équipe d'artiste·s responsable·s de concevoir un art…
Senior Character Artist at 2K's new Small Axe Studios in Burnaby, crafting AAA-quality characters for a brand-new sports franchise: building high-fidelity digital sculpts, textures, and realistic hair grooms using Maya, ZBrush, XGen/Ornatrix, and Unreal Engine 5.
A temporary senior technical artist role on Visual Concepts' NBA 2K team in Novato, CA, focused on character body and face rigging: improving deformation, building blendshapes/corrective shapes, and writing Python tooling in Autodesk Maya to support the art department.
A temporary senior character rigging role on the NBA 2K Tech Art team in Novato, CA. Day to day: updating body and face character rigs, building blendshape/skinweight setups and math node networks, and writing Python tools to automate tasks and debug rig issues, primarily in Autodesk Maya.
Senior Technical Animator at 2K's Small Axe Studios in Burnaby, bridging engineering, animation, and art by designing character body/facial rigs, building skinning and mocap processing pipelines, and integrating rigs into Unreal Engine for 2K's new sports franchise.
2K's 31st Union studio in San Mateo, CA seeks an Expert Character Artist to own complex game character assets end to end—high-resolution sculpting, topology, UVs, texturing, and engine integration in Unreal Engine—while mentoring artists, setting visual/technical standards, and reviewing external vendor work using ZBrush, Maya, Substance 3D Painter, and Photoshop.
An expert character concept artist at 2K's 31st Union studio in San Mateo, creating production-ready character designs — from early exploration sketches to turnarounds and documentation — while upholding visual standards, mentoring other artists, and partnering with cross-discipline teams. Requires 8+ years of concept art experience and mastery of 2D tools plus 3D-assisted workflows like Blender,
Expert Character Artist at 31st Union, a game studio, creating benchmark characters, creatures, and weapons — from high-res sculpting and modeling through UVs, texturing, and PBR/NPR materials to Unreal Engine integration — while setting visual/technical standards, mentoring artists, and overseeing external vendor work.
Expert Character Concept Artist at game studio 31st Union, based in San Mateo, CA, who designs high-quality, production-ready character concepts, defines visual standards, and mentors other artists. Core work involves expert character design, 2D concept-art tools, and 3D-assisted workflows (Blender, ZBrush, Maya).
A UI Artist at Visual Concepts' Novato studio creates and integrates high-quality interface assets, motion graphics, and visual effects for the NBA 2K franchise, working with Maya, a modern game engine, and tools like Photoshop, Illustrator, and Figma alongside UI designers and engineers.
Visual Concepts' Novato studio is hiring a UI Artist for the NBA 2K franchise to create and implement high-quality interface assets, motion graphics, and visual effects. Day to day, they'll work with UI designers and engineers, integrating assets into the game engine using Maya, proprietary tools, and 2D/prototyping apps like Photoshop, Illustrator, and Figma.
A 3D Artist at SuperPlay creates stylized, mobile-optimized game assets — props, characters, and full environments — using a hybrid 2D/3D workflow. Day-to-day work centers on modeling and texturing in Maya, Photoshop, and Substance Painter, with assets integrated directly into Unity games like Dice Dreams.
We are looking for an experienced Senior 3D Environment Artist with strong expertise in environment creation, PBR texturing, lighting and real-time optimisation within Unity. You should understand both the artistic and…
Hands-on Senior 3D Animator owning character and gameplay animation for mobile live-service games: setting animation style, personally keyframing and polishing content, implementing in Unity (Mecanim/Animator), optimizing for mobile performance, and mentoring other animators. Core tools are Maya/3ds Max/Blender and Unity.
Lead a team of VFX artists to create stylized effects in Unreal Engine 5 for a new game IP, managing tasks, pipelines, and collaboration across departments.
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