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Staff Animator creates and implements stylized character animations in Unreal Engine and Maya for a new PlayStation franchise, mentoring peers and collaborating with design and art teams.
3D Artist at PlayStation Studios Team ASOBI (onsite, Tokyo) creating high-quality characters, props, textures, and environments for games. Day-to-day work involves modeling in Maya/ZBrush and texturing in Substance Painter/Designer while collaborating with other game development disciplines; all experience levels welcome.
Senior technical gameplay animator at Naughty Dog (Sony PlayStation) creating and implementing high-quality in-game animation in engine, setting the studio's animation quality bar, and troubleshooting animation systems with design and engineering. Core tech: Maya/MotionBuilder mocap and keyframe pipelines, state machines, blend trees, IK, plus Python/C#/C++.
Senior QA Analyst for PlayStation 5 projects, focusing on high-level/critical test coverage, issue resolution, and developer support. Core work includes scripted/exploratory testing, test plan updates, and pipeline diagnostics for Sony’s AAA game titles.
Why Sony Interactive Entertainment? Sony Interactive Entertainment isn’t just the Best Place to Play — it’s also the Best Place to Work. Sony Interactive Entertainment (SIE) is the company behind the PlayStation brand.…
8-month contract role at Insomniac Games (Sony Interactive Entertainment) creating high-quality in-game cinematics — from script interpretation and scene layout through final implementation in the game engine — using Maya, motion capture, and hand-key animation while collaborating with animation directors and mentoring junior artists.
8-month contract role with Insomniac Games (Sony Interactive Entertainment): a Senior Cinematic Facial Animator creates high-quality in-game cinematic facial animation using FACS-based rigs, blending motion-capture data with hand-keyed work (primarily in Maya) and polishing performances through final implementation in the game engine. Remote within the US; pays $76.92–$86/hour.
8-month contract role at Insomniac Games creating high-quality in-game cinematics from script interpretation and scene layout through final engine implementation, using both motion capture and hand-key animation. Core tools include Maya, MotionBuilder, Premiere, Jira/Flow, and game-engine state machines; the role also mentors junior artists.
An 8-month contract role at Insomniac Games for a senior facial animator who creates high-quality in-game cinematic facial animation using FACS-based rigs, integrates facial motion capture into scenes, and polishes performances through final implementation in the game engine, working primarily in Maya.
Mid-senior 3D Character Artist creating character models and cosmetics for the game Sky, including modeling, skinning, rapid prototyping, and bug fixing alongside leads, artists, designers, and engineers. Core tools are Maya, ZBrush, Photoshop, and Substance Painter/Unity.
RESPONSIBILITIES: We are looking for an experienced 3D Artist with a good eye for aesthetics and a flair for fashion to join our team as a specialist for creating outfits for our game characters. You’ll be creating…
Established in 2020, Riot Singapore is a game development studio focused on delivering great experiences to our players. We partner with our LA headquarters on game development for League of Legends, Teamfight Tactics,…
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Designs and implements real-time visual effects for an unreleased Riot Games title, working directly in Unreal/Unity to prototype gameplay mechanics and establish scalable VFX workflows.
As a Riot Art Outsource Manager , you will help connect product teams to the right external partners while improving art outsource infrastructure and practices. You will build meaningful and trusting external…
Principal Software Engineer at Riot Games designing and optimizing rendering systems for a new AAA MMO, collaborating with artists and engineers to deliver high-performance visual experiences.
Design and build AI-powered tools and features for an unpublished R&D game product, using C++, Unreal Engine, and ML frameworks to enhance developer workflows and player experiences.
Senior Technical Artist specializing in animation for an unreleased Riot Games project, designing and implementing Unreal Engine-based animation systems, IK, and rigging workflows to elevate in-game animation quality and efficiency.
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title, League of Legends, to critical and player…
Job Title: Assistant Manager – IT Infra Location: Pune, Maharashtra, India Reports to: Operations Manager Working Mode: 5 Days in office (Full-Time) Company Overview We are a dynamic software and content creation…
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