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MJM Intelligent Solutions

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Senior 3D Environment Artist UNITY

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We are looking for an experienced Senior 3D Environment Artist with strong expertise in environment creation, PBR texturing, lighting and real-time optimisation within Unity.

You should understand both the artistic and technical aspects of game development and be able to independently create, integrate and optimise complete game-ready environments.

Key responsibilities

  • Environment creation: Produce advanced 3D models, modular environments and props, including UV mapping, levels of detail (LODs) and scene composition.
  • Texturing and materials: Create PBR textures and materials using Substance Painter/Designer, with effective use of texture atlases, trim sheets and texture optimisation.
  • Unity implementation: Build and manage environments in Unity, applying an in-depth understanding of the Universal Render Pipeline (URP), prefabs, materials, rendering pipelines, scene management and asset integration.
  • Lighting: Set up and optimise baked and real-time lighting, lightmaps, reflection probes, shadows and post-processing.
  • Shaders: Use Unity Shader Graph to create custom material effects and carry out basic shader optimisation.
  • Performance optimisation: Manage draw calls, batching, GPU instancing, occlusion culling, polygon budgets and texture memory to deliver efficient real-time environments.
  • Profiling: Identify and resolve performance bottlenecks using Unity Profiler and Frame Debugger.
  • Mobile optimisation: Apply mobile game optimisation techniques to maintain visual quality within performance constraints.

Required skills and experience

  • Proficiency in Blender, Maya or 3ds Max.
  • Strong knowledge of Substance Painter/Designer.
  • In-depth experience with Unity Engine and URP.
  • Strong PBR texturing and material creation skills.
  • Experience in lighting, Shader Graph and rendering.
  • Experience in mobile game optimisation.
  • Strong artistic judgement alongside technical knowledge of game development.
  • Ability to independently deliver complete, optimised game environments.

Desirable additional skills

  • Unity High Definition Render Pipeline (HDRP).
  • HLSL.
  • C# scripting.
  • Procedural workflows.
  • Technical art experience.

Portfolio requirements

Applicants must provide examples of complete game-ready environments implemented in Unity, demonstrating strong modelling, texturing, lighting and optimisation skills.

How to apply

Send your CV and portfolio link to mjm.intellisolutions@gmail,com using Senior 3D Environment Artist (Unity)” as the subject line.


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