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Contract Visual & Motion Designer creating marketing assets for Ares Interactive's mobile games portfolio — thumb-stopping video ads, ASO and app store graphics — working with the Creative Manager to turn UA data into creative concepts. Core tools are Adobe After Effects and Photoshop, with heavy use of AI-powered workflows.
A Technical Artist role building and optimizing real-time 3D scenes in Unreal Engine 5 for digital twin, smart park/campus, architectural visualization, and large-screen interactive projects. Day-to-day work covers lighting, materials, VFX, blueprints (Niagara, Sequencer), and performance optimization using Nanite, Lumen, and LOD.
GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on.…
Create and optimize 3D character models, textures, and rigs for video games, using industry-standard tools like ZBrush, Maya, and Substance Painter.
A freelance 3D animator creates lifelike character and object animations for video games, using tools like Maya, Unreal Engine, and Blender, and collaborates with game developers to integrate animations into projects.
A 3D generalist creates and optimizes 3D models, textures, rigs, and animations for video games using tools like Maya, Blender, ZBrush, and game engines such as Unreal Engine or Unity.
Creates complete stylized sci-fi game environments for a science-fiction MMO in Unreal Engine 5, owning the full pipeline from blockout and modeling through hand-painted PBR materials, lighting, atmosphere, and optimization for real-time multiplayer. Core tools include UE5, ZBrush, Blender/Maya/3ds Max, Substance 3D Painter, and Photoshop.
Team Name: StarCraft Job Title: Technical Artist, Pipeline | StarCraft | Irvine, CA Requisition ID: R027921 Job Description: Your mission Blizzard Entertainment is assembling a team to build the next chapter of…
Technical Artist, Pipeline | STARCRAFT | Irvine, CA Your mission Blizzard Entertainment is assembling a team to build the next chapter of STARCRAFT, returning to a universe forged in interstellar war. This mission…
A Technical Artist bridges art and technology in game development, optimizing pipelines, writing shaders, and building tools to improve performance and asset integration.
Maya Bank in Manila is hiring a Senior Analytics Engineer to design, build, and monitor data products and pipelines that support data science workflows. The role involves building feature stores, implementing data quality checks, driving CI/CD for pipelines, mentoring junior engineers, and documenting data architecture.
Right now, our team is porting one of the most atmospheric game universes of the 21st century to a modern engine. You will be working with a dark aesthetic, where art meet madness, rust, and decay. We are looking for a…
Position Summary We are looking for a Lead Animator who reflects the innovative spirit, creative talent and collaborative mindset that defines ILM. A Lead Animator is responsible for supporting the Animation Supervisor…
Job Posting Title: Lead Animator (Feature Animation) - ILM London Req ID: 10161690 Job Description: Position Summary We are looking for a Lead Animator who reflects the innovative spirit, creative talent and…
Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams. GameSim is a game development studio that partners with clients to build games across…
#### Company Description Ubisoft is a global leader in video games, with teams spread across the four corners of the world creating original and memorable gameplay experiences, from Assassin's Creed to Rainbow Six,…
As a Senior Level Artist at Ubisoft Montreal, you build immersive 3D game environments in Unreal Engine — assembling assets, placing proxies, and tuning lighting, composition, and detail to support storytelling and gameplay while balancing artistic vision with technical constraints, in close collaboration with level designers and art direction.
7-month contract for a Senior Technical Artist at game studio Blackbird Interactive in Canada: bridging art and engineering by supporting art-to-engine integration in Unreal Engine 5, building tools/scripts, and improving art pipelines and visual quality. Requires UE5, procedural workflows (Houdini, PCG), Maya, and scripting (C++/C#/Python); candidates must reside in Canada.
The AMES Companies is hiring a hybrid Product Visualization Designer at its Orlando, FL headquarters to create photorealistic 3D renders and lifestyle scenes of its lawn, garden, and home tools for e-commerce, packaging, and marketing. The role centers on KeyShot rendering, CAD-based 3D modeling, and Adobe Creative Suite compositing.
Lead Character Artist at Dutch game co-development studio Abstraction: sets the artistic quality bar for characters on AAA co-dev projects, personally creates high-poly sculpts through game-ready PBR assets implemented in Unreal Engine, and mentors/ reviews the character art team while coordinating with clients and other disciplines.