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Sarvam is seeking a Motion Designer to define and implement the brand's motion language across films, web, and product interfaces. The role involves creating reusable motion systems, visualizing conversational AI interactions, and integrating AI tools into the design pipeline.
About World Labs World Labs is a frontier AI research and product company advancing spatial intelligence, the next frontier beyond large language models. Co-founded by Dr. Fei-Fei Li, Justin Johnson and Ben Mildenhall,…
We are looking for an artist who reflects the innovative spirit, creative talent, production excellence, inclusive mindset, and passion for great storytelling that defines ILM. Real-Time Environment Artists create…
WHO WE ARE LOOKING FOR You're a highly skilled 3D design expert with mastery of design, multiple digital design tools , deep manufacturing knowledge and computational design . You're a power user of generative…
SpAItial is pioneering Physically-grounded World Models, a new AI paradigm designed to generate and reason about the appearance and physics of real and imagined environments. We are moving beyond 2D pixels to build…
ILM’s Interactive team advances the studio’s legacy of innovation by developing original immersive experiences across virtual reality, augmented reality and location-based platforms. Known for blending best-in-class…
Important Note: This team works onsite at EA Vancouver (Burnaby office). Applicants are required to work onsite 3 days, Tuesday - Thursday every week. EA SPORTS is one of the most iconic brands in entertainment -…
Senior Technical Artist – Rendering & Shaders Job Type: Full-Time Location: Remote - Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North…
Senior software engineer leading development of artist-facing tools and plugins for film production, using Python, Qt/PyQt, C/C++, and OpenGL in a Linux environment.
Lead a team of shader artists to define material workflows and visual standards in Unreal Engine 5 for a AAA game studio, optimizing performance and collaborating with artists and engineers.
Principal Technical Animator at 2K Czech designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Leads a team of shader artists to design and optimize high-performance materials in Unreal Engine 5 for a AAA game, setting visual and technical standards while collaborating with artists and external partners.
Principal Technical Animator at 2K designs and optimizes character animation systems for AAA games using Unreal Engine, driving innovation and mentoring teams to achieve high-quality gameplay.
Lead a team of shader artists to define UE5 material standards, optimize PBR workflows, and push Lumen/Nanite features for AAA visuals while balancing performance across platforms.
Leads the technical vision for character animation in AAA games, designing systems in Unreal Engine and driving R&D to push animation quality and performance.
We take play seriously. We’re looking for curious adventurers ready to find their party, fueled by imagination and drive to build what’s never been built before. At Hasbro and Wizards of the Coast, you’ll collaborate…
Lighthouse Games is a new AAA studio in Leamington Spa. We are defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you’ll create the best work of…
Lighthouse Games is a AAA studio in Leamington Spa, defined by our pedigree of talent and serious ambition to build a new best-in-class game. When you join us at Lighthouse, you will create the best work of your career…
Sony Pictures Imageworks is located on the unceded traditional territory of the Musqueam, Squamish, and Tsleil-Waututh First Nations. We are committed to respecting traditional lands, and working with communities…
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