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About WPP Production We are WPP Production - the unified global production company that brings together all of WPP's content producers, studios and craft experts into one connected organisation. We combine…
About the Company: Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the…
Job Posting Title: Environment Artist - ILM Vancouver Req ID: 10162475 Job Description: This role is considered Hybrid, which means the employee will work 2-3 days onsite at a Company designated location and…
We are looking for a Senior Software Engineer to design and build tools, pipelines, and AI-enabled systems for complex creative production workflows. You will connect AI models with DCC applications, APIs, internal…
SkyBox Labs is hiring a Senior Technical Artist to build the technical foundations for a large-scale UE5 open-world co-development project. Day to day, they define procedural worldbuilding pipelines (Houdini, PCG, Blueprints), optimize real-time performance of large environments, and create custom Unreal editor tooling to speed up art and level design teams, in a hybrid role at the Burnaby, BC stu
The Company [Torn Banner Studios](https://tornbanner.com/) is a Toronto, Canada-based independent game development studio founded in 2010. We first made our mark with Chivalry: Medieval Warfare, a multi-million copy…
A senior real-time VFX artist on Riot's Discovery Studio team designs and implements polished gameplay and environmental visual effects in a game engine (Unreal/Unity) for an unpublished R&D product, while setting VFX best practices, mentoring artists, and bridging VFX with cross-functional partners as the team ramps into production.
Designs immersive, high-quality game environments using UE5, balancing visual artistry with spatial design and cross-team collaboration for an unreleased Riot Games product.
Principal Software Engineer at Riot Games designing and optimizing rendering systems for a new AAA MMO, collaborating with artists and engineers to deliver high-performance visual experiences.
Kurppa Hosk is looking for a Senior Motion Designer to join our team in Stockholm as parental leave cover for at least 1 year! In this role, you will work closely with our brand strategists, brand designers, digital…
SDET intern on Epic Games' Art Ops team in Cary, NC, writing test plans and automated unit/integration/end-to-end tests for internal art tools, web apps, and CI pipelines, plus measuring how AI tools perform. Tech includes Python/C++/C#, test frameworks like Pytest/Jest/Playwright, GitHub Actions, and AI evaluation tools.
Senior Rendering Programmer at 2K’s Cloud Chamber studio in Montréal, building and optimizing Unreal Engine 5 graphics systems to bring the BioShock universe to life.
Senior Rendering Programmer at Cloud Chamber to develop and optimize Unreal Engine 5 graphics systems for the BioShock game series, focusing on shaders, rendering tech, and performance.
VFX Artists at BSG create effects that bring energy, atmosphere, and clarity to the player experience. From character abilities and combat interactions to environmental effects, their work connects artistic expression…
About the Role We are looking for a Unity VFX Artist to create high-quality real-time visual effects for a realistic game project. You will develop character abilities, combat feedback, environmental effects, and other…
Lakshya, a Keywords Studios company, in India is headquartered in Gurgaon and has a team of over 700 employees spread across studio facilities in Gurgaon, Pune and Seattle, and sales offices in San Diego and Tokyo.…
Who We Are Hi! We’re The Heist, the motion design, live action, and post production studio within Thinkingbox, the Brief-to-Built agency. We bring together directors, designers, animators, editors, and technologists to…
Senior Motion Designer at The Heist, the motion/live-action/post-production studio within agency Thinkingbox in Toronto. Day to day they design and animate 2D/3D motion graphics for brand films, broadcast spots, and campaigns — building styleframes, storyboards, and 3D scenes in After Effects, Cinema 4D, and Redshift — while mentoring junior designers and upholding craft standards.
Intermediate Motion Designer at The Heist, the motion design and post-production studio within agency Thinkingbox, based in Chicago (Mon–Thu in office). Day to day: designing and animating 2D/3D-leaning brand campaign, product, and experiential content, with a focus on type animation, UI motion, and styleframes using After Effects, Cinema 4D, and Adobe Creative Suite.
Video Editor at Neros, a defense drone startup, owning the end-to-end post-production pipeline (edit, color, sound, VFX, formatting) for the Marketing team — producing docu-style pieces, social cutdowns, sizzle reels, and product videos. Core tools: Premiere Pro, DaVinci Resolve, After Effects, and Pro Tools/Audition.
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