Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Designs and polishes first-person shooter animations like reloads and weapon inspections in Unreal Engine 5, ensuring realistic combat feel and smooth gameplay pacing.
Post Production specialist to own end-to-end video post-production workflows for BJAK's marketing team, handling offline/online editing, VFX, motion graphics, compositing, and colour grading for short-form and long-form vertical social content (TikTok, Instagram Reels, YouTube Shorts). Requires 3-5 years experience with Adobe Premiere Pro, After Effects, and DaVinci Resolve.
Render Developer at Lesta Games will develop and improve the graphics of a new game project: creating rendering solutions, optimizing CPU/GPU performance, profiling graphics code, and maintaining the codebase and documentation. Core stack: C/C++, shader languages (HLSL/GLSL), and graphics APIs (DirectX, OpenGL, Vulkan).
Fully remote 2–3 month contract creating a real-time VR environment for a standalone Meta Quest 3 attraction on moving transport in a European capital. Day to day: building modular assets, trim sheets and PBR textures, baked lighting, and LOD/draw-call optimization in Unity or Unreal.
Company Overview At Motorola Solutions, we believe that everything starts with our people. We’re a global close-knit community, united by the relentless pursuit to help keep people safer everywhere. We build and…
RELOCATION ASSISTANCE: No relocation assistance available CLEARANCE REQUIRED FOR START: Yes CLEARANCE TYPE: Secret TRAVEL: No Description At Northrop Grumman, our employees have incredible opportunities to work on…
Graphic and Visual Designer, Experience Design Group We're continually raising the bar in Visual Design. Our team delivers globally aligned, best-in-class solutions that elevate customer experience through…
Netflix Animation Studios is on a mission to entertain the world with bold, immersive animated films that are timeless and impactful. We are paving the way for the future of animation by building a community of amazing…
Senior Technical Animator on Snail Games' Central Art Team, building and maintaining UE5 animation systems — rigs, tools, Animation Blueprints, retargeting, and MetaHuman workflows — and integrating animation into fantasy/sci-fi game projects. Full-time remote role (US states list), $100k–$150k.
Junior technical artist role at Light & Wonder in Reno, NV (onsite), acting as a translator between art and engineering for land-based casino games. Day to day: implementing art/animation assets in Unity, supporting the content pipeline, and writing tools and shaders with C#, C++, JavaScript, and 3ds Max/Maya.
Talent-pool listing (not an immediate opening) for future co-development 3D Environment Artist roles at Side (formerly PTW), a game services provider. The artist creates and optimizes 3D game environments — landscapes, architecture, props — using Maya/Blender, Photoshop, Substance, and Unity or Unreal.
Staff-level hero designer at Insomniac Games who owns the creative vision, design, and hands-on implementation/tuning of playable hero characters (combat, traversal, abilities, camera/controls) for an upcoming third-person title, prototyping in proprietary tools and engines like Unreal while leading cross-discipline pods.
Insomniac Games is hiring a VFX Artist for a 12-month contract (via staffing partner Yoh) to create and implement real-time particle effects for gameplay, environments, and cinematics. Core tools include Maya, Houdini, Photoshop, and node-based shader networks; the role is remote within the US.
An 8-month contract role at Insomniac Games for a senior facial animator who creates high-quality in-game cinematic facial animation using FACS-based rigs, integrates facial motion capture into scenes, and polishes performances through final implementation in the game engine, working primarily in Maya.
An in-person IT Support Specialist at Sony's PlayStation studio offices in Playa Vista, CA, providing helpdesk/desktop support (1st and 2nd level) for internal staff: troubleshooting Windows workstations, email, networking and storage issues, managing accounts and inventory, and writing SOPs, plus a week-long on-call rotation. Core tech: Windows, Microsoft Office, Adobe/Maya/Zbrush/Visual Studio,
3D Artist at PlayStation Studios Team ASOBI (onsite, Tokyo) creating high-quality characters, props, textures, and environments for games. Day-to-day work involves modeling in Maya/ZBrush and texturing in Substance Painter/Designer while collaborating with other game development disciplines; all experience levels welcome.
Designs and iterates game levels for single-player titles using 3D tools and game editors, collaborating with artists and engineers to craft engaging environments.
We couldn't check your fit for this role — add a CV to your profile to see it next time.