Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Job Overview (Please note, location is Manchester, however we are open to having this position be based out of any of our other offices across the UK) Are you interested in bringing new graphics and gaming technology…
Senior Technical Sound Designer Would you like to work on some of the greatest franchises in gaming history? What about working on our new original IP? Certain Affinity is a game developer in Texas, based out of…
Sound Designer Overview Certain Affinity is seeking a talented Audio Designer with 2+ years of experience to join our team and help deliver world-class audio experiences for some of the industry’s biggest AAA…
Team Name: Job Title: Voice Over Designer | STARCRAFT | Irvine, CA Requisition ID: R028242 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of STARCRAFT, returning to…
Team Name: StarCraft Job Title: Voice Over Designer | STARCRAFT | Irvine, CA Requisition ID: R028242 Job Description: Your Mission Blizzard Entertainment is assembling a team to build the next chapter of STARCRAFT,…
Forward Deployed Engineer (Robotics Data) acting as the technical bridge between Maxinsights' robotics foundation-model data engine and Embodied AI/World Model research clients. Day to day: translating client needs into dataset specs, orchestrating large-scale simulation data synthesis (Isaac Sim, MuJoCo), and curating/QA-ing multimodal robot data with Python-based pipelines.
Senior Technical Animator at Behaviour Interactive in Montreal, defining animation and character integration for a AAA sci-fi FPS in Unreal Engine. Day to day: building and maintaining bipedal/mechanical character rigs, setting up DCC-to-engine animation pipelines, implementing in-engine animation systems, and debugging animation bugs. Core tools: Maya, Blender, Unreal Engine, Control Rig.
Senior Technical Animator in Montreal building the technical animation foundations for a AAA sci-fi FPS in Unreal Engine: creating and maintaining character rigs (bipedal, non-bipedal, mechanical), setting up DCC-to-engine pipelines, implementing in-engine animation systems, and debugging animation bugs. Core tools are Maya, Blender, and Unreal Engine (Control Rig, Motion Matching).
WHAT MAKES US EPIC? At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or…
Senior Environment Artist at Mob Entertainment will design and build realistic, atmospheric horror environments for Poppy Playtime, owning full scenes from blockout to final polish. Core work centers on modeling, texturing, and lighting in Unreal Engine 5 with modular kit workflows.
Senior Developer? Work Remote. Get Paid Well. Build What Matters. connects hand-picked senior developers with vetted startups across the US and Europe — no bidding wars, no ghosting, just serious opportunities.…
This position requires working in hybrid model in our Warsaw office What will you be doing on a day-to-day basis? Planning, prototyping, developing and maintaining gameplay features Evaluating new technologies and…
Gameloft is hiring a Lead VFX Artist in Barcelona to lead the VFX discipline across its games — coordinating the VFX team, setting visual direction with the Art Director, and building pipelines, standards and workflows on the studio's proprietary engine and in-house tools. Requires strong real-time VFX expertise (Unity/Unreal/CryEngine, Maya/Houdini/3ds Max) and leadership ability.
Tutor students of various ages and skill levels in game development, game design, and programming, helping them build their own projects with engines like Unity, Unreal Engine, or Godot. Fully remote with a flexible schedule, €20–40/hour pay, and no prior teaching experience required.
We’re looking for an Expert Concept Artist to join our Brand Creative team and help define and communicate the artistic vision for high-profile marketing content across CD PROJEKT RED’s IPs. In this role, you’ll…
A senior, hands-on engineering role at Gameloft Brisbane designing, implementing, and optimizing character animation systems in Unreal Engine (Animation Blueprints, Control Rig, IK, procedural animation) for console/PC games. Day to day you collaborate with animators and gameplay programmers, build artist-friendly tools, profile performance, and mentor junior engineers.
QA Lead at Gameloft Brisbane coordinating day-to-day QA activities across multiple game projects — managing priorities, delegating and tracking tasks, maintaining bug tracking and QA documentation, and acting as the link between QA, Development and production while mentoring the team. Key tools include Jira/Hansoft, Agile workflows and test/bug tracking processes.
Career Category Corporate Services Job Description ABOUT AMGEN Amgen harnesses the best of biology and technology to fight the world’s toughest diseases, and make people’s lives easier, fuller and longer. We discover,…
Develops and maintains software tools for Starship engineers, including 3D graphics, simulations, and CAD integrations, in a high-autonomy aerospace environment.
We couldn't check your fit for this role — add a CV to your profile to see it next time.