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Behaviour

Open 15d

Senior Technical Animator

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Summary

Senior Technical Animator at Behaviour Interactive in Montreal, defining animation and character integration for a AAA sci-fi FPS in Unreal Engine. Day to day: building and maintaining bipedal/mechanical character rigs, setting up DCC-to-engine animation pipelines, implementing in-engine animation systems, and debugging animation bugs. Core tools: Maya, Blender, Unreal Engine, Control Rig.

Are you ready to dive into the world of cutting-edge video game development? Headquartered in Montreal, Behaviour Interactive is at the forefront of the gaming industry, crafting unforgettable experiences across PC, console, and mobile platforms. We're a dynamic, independent studio of over 1200 passionate employees, with studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and in the UK (Behaviour UK–North & South). Our day to day revolves around two core business focuses: Services and Original Games. Our Services team collaborates with gaming and entertainment giants like Disney, Sony, Activision, and Nintendo, delivering exceptional work-for-hire development and pioneering immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes our creative limits, with our signature IPs, including the iconic Dead by Daylight. Join us and be a part of the future of interactive entertainment! At Behaviour Interactive, we believe in giving everyone a fair shot. We embrace a diverse and creative environment where everyone is celebrated. We value folks of all ages, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, civil status, disability, or any other protected characteristics as per applicable law. We are looking for a Senior Character Artist to help us build a AAA, sci-fi, FPS project in Unreal Engine with a high realism bar. In this position, you'll play a key role in defining the visual identity of our characters, bringing amazing concept designs to life. If you love creating sci-fi humans this job is for you. In this role you will: Be responsible for animation and character integration in Unreal Engine, creating and maintaining rigs for bipedal and non-bipedal characters, including mechanical setups. Help define and set up the animation pipelines, from the DCC to the engine. Implement and maintain in-engine animation systems in collaboration with animators and programmers. Investigate, diagnose, and resolve animation bugs across various in-game systems. Ensure character rigs are efficient, scalable, and optimized for real-time performance within the game engine. Create technical documents to share knowledge with animators and programmers. What we're looking for: A minimum of 6 years of experience in animation in the video game industry. Excellent technical skills for rigging and skinning. A good understanding of the principles of animation. Expertise in Blender, Maya and Unreal Engine. Experience working with core animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior and State Trees. Knowledge of Unreal Control Rig and its real-time system applications for procedural animation systems is a big plus. In this role you will: Take charge of integrating animations and characters into Unreal Engine, and create and maintain rigs for bipedal and non-bipedal characters, including mechanical setups; Help define and set up animation pipelines, from the digital content creation (DCC) software through to the engine; Implement and maintain the animation systems in the engine, in collaboration with the animation and programming teams; Analyze, diagnose and fix animation bugs in the various game systems; Ensure that character rigs are efficient, scalable and optimized for real-time performance in the game engine; Write technical documentation to share your knowledge with the animation and programming teams. What we're looking for: At least 6 years of experience in animation in the video game industry; Excellent technical skills in rigging and skinning; A good understanding of the principles of animation; Expertise in Maya and Unreal Engine; Experience with animation implementation techniques and logic: Motion Matching, State Machines, Blend Spaces, Behavior Trees and State Trees; Knowledge of Unreal Control Rig and its real-time applications for procedural animation systems is a major asset; Knowledge of MEL, Python or Mgear is an asset. Under the supervision of the Art Team Lead, you will work closely with the leads and art directors to bring the iconic, horror-driven universe of the game to life. You will take part in creating memorable characters, as well as in producing environments and props. We're looking for someone with a true artistic vision, a sharp eye for detail and a passion for horror. If you are creative, open-minded and thrive in a dynamic, collaborative environment, this position is for you. Ready to dive into the world of cutting-edge video game development? Based in Montreal, Behaviour Interactive is a major player in the gaming industry, creating unforgettable experiences on PC, console and mobile. We are a dynamic independent studio with over 1200 passionate employees, and we have studios in Toronto (Behaviour Toronto), Rotterdam (Behaviour Rotterdam) and the United Kingdom (Behaviour UK–North & South). We focus on two main areas: Services and Original Games. Our Services team collaborates with gaming and entertainment giants such as Disney, Sony, Activision and Nintendo, delivering top-tier work-for-hire development and innovating in immersive location-based entertainment (LBE). Meanwhile, our Original Games unit pushes the limits of our creativity with our iconic IPs, such as the famous Dead by Daylight. Join us and be part of the future of interactive entertainment! At Behaviour Interactive, we believe in equal opportunity for everyone and celebrate the diversity of people, perspectives and ideas. It is important to us to work with talent from all walks of life, regardless of age, sex, ethnicity, colour, ethnic or national origin, religion, sexual orientation, gender identity, family status, disability or any other characteristic protected by applicable law.

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