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Staff Product Designer - Australia
Staff Product Designer at Syfe, APAC's largest digital wealth platform, based in Melbourne. Day to day: owning design direction across multiple product verticals, framing ambiguous problems, running research and A/B experiments, and raising the craft bar through critique and pairing with engineering. Core tools: Figma and AI tools like Claude, Codex and Cursor.
Maps Quality Tester- English (Austin)
Maps Quality Tester (English) working from home in Austin, TX, testing web and mobile mapping products for a leading consumer technology company on a 12-month full-time contract ($23/hour, 10 AM-7 PM CST). Requires maps/navigation familiarity, iOS/macOS use, spreadsheet skills, and clear written reporting.
Desktop Support Technician
Provides first- and second-level IT desktop support on-site and remotely: troubleshooting Windows 10/11 PCs, Office 365, printers, peripherals and MDM-managed mobile devices, logging incidents in the ticketing system, and escalating promptly to meet SLAs.
IT Support Specialist
IT Support Specialist providing remote technical assistance to employees across Windows, macOS, iOS, and Android. Day-to-day work covers troubleshooting, user account administration, system monitoring, log analysis, backups, and documentation, plus maintaining ESXi and Proxmox VE virtualization environments.
IT Product Manager
About the job IT Product Manager As the Product Manager, you will drive the product vision, strategy, and execution to integrate diverse services—from e-commerce and loyalty programs to digital payments—into one…
Automation QA Engineer (Mobile)
Automation QA Engineer builds and maintains mobile test automation (Appium with Java, Page Object Model) for Rakuten Viber's iOS and Android apps, turning smoke suites into release-blocking regression suites, integrating them into GitLab CI with device clouds, and training QA engineers toward automation-first.



Senior Software Engineer, Frontend (App Foundations)
Senior frontend engineer shaping the architecture of Roblox's consumer-facing app surfaces (Home, Avatar, Search). Day to day: building reusable React-style abstractions and Luau UI libraries, defining architecture and state-management standards, and optimizing performance across web, mobile, and desktop clients.



Senior Software Engineer, Client Systems (C++)
Senior C++ engineer on Roblox's Luau App Foundations team, building the interface layer between the game engine and modern UI that powers Home, Avatar, and Social surfaces for millions of concurrent users. Work involves writing C++ libraries inside Roblox's proprietary engine, ensuring performance across devices from budget Android phones to gaming PCs, and creating platform-agnostic foundations f



Principal Software Engineer- Account Authentication
Build and own full-stack account authentication systems that securely verify millions of users daily across web, mobile, and consoles.
Product Manager, Cardo Ride
Product Manager owning the Cardo Ride mobile app (route planning, navigation, ride tracking, community, PRO subscriptions) for motorcyclists at Cardo Systems in Vienna. Day to day: managing the backlog, writing requirements, partnering with Engineering/Design, driving subscription conversion, and tracking KPIs with analytics tools like Amplitude or Firebase.
Part-Time Freelancer Product Desginer (UI\UX)
A part-time freelance product designer crafts UI/UX for Cardo Ride, the digital companion app for motorcycle riders, across iOS, Android, and web. Day to day they build user flows, wireframes, and Figma prototypes, maintain the design system, and hand off production-ready assets while collaborating with product managers and developers.
iOS Engineer
Cardo Systems is hiring an iOS Engineer in Ra'anana to build a new B2C mobile app from the ground up, owning the iOS platform end-to-end — architecture, technology choices, quality strategy, and releases. Core stack is Swift, working closely with Product, Design, Backend, Embedded, QA, and DevOps teams.



Senior Software Engineer, iOS
The Consumer Platform team at Roblox is seeking a Senior iOS Engineer to lead the architecture and development of their mobile application. The role focuses on enhancing performance, reliability, and user experience within a large-scale Swift and Objective-C codebase.



Engineering Manager, App Performance
Leads the Consumer Apps Performance team at Roblox, making the app fast, responsive, and resilient across mobile, desktop, and console platforms. The role involves managing and mentoring engineers, defining performance and regression-defense strategy, and partnering with PM and Data stakeholders. Onsite at San Mateo, CA HQ.
Game Developer
Game Developer at mobile game studio Cypher Games in İstanbul, designing and implementing gameplay features from concept to release with Unity and C#, plus code reviews and architecture work to keep systems scalable.



Principal Client Platform Engineer
Roblox is hiring a Principal Client Platform Engineer to act as the technical architect for its global fleet of macOS, Windows, Linux, Android, iOS, and ChromeOS endpoints. Day to day they define fleet security/management strategy, automate patching, OS upgrades and certificate lifecycles, harden endpoint security with tools like CrowdStrike and Kolide, and mentor engineers.
Principal Endpoint Platform Engineer
Serves as the technical architect for Roblox's global corporate endpoint fleet (macOS, Windows, Linux, iOS, Android, ChromeOS), defining strategy for scaling, security, and automation — patching, OS upgrades, certificate lifecycles, and observability tools like CrowdStrike and Kolide. Core tech: endpoint management platforms (Jamf Pro, Intune), Python/Bash/Go/Ruby, IaC/GitOps, Okta Zero Trust, and



Senior Software Engineer, Runtime
Owns the concurrency core of the Roblox game engine — the task scheduler, fiber runtime, and async APIs. Day to day: building and optimizing C++ engine primitives, debugging production failures across PC, Mac, mobile, and console, and advising other engine teams. Core tech: modern C++, multithreading, and low-level performance work.
Full Stack Developer
Full Stack Developer building and maintaining web applications in a hybrid KL-based team: responsive frontends with React.js/Next.js/TypeScript, RESTful APIs and real-time features with Node.js (Express/NestJS, WebSocket), and databases like MongoDB/PostgreSQL with Prisma.



Senior Software Engineer, Foundation & Luau Platform
Senior engineer on Roblox's Foundation & Luau Platform team, building the shared UI platform Roblox apps run on — frameworks, component library, server-driven UI, navigation and state management — using Luau and React-style frameworks, with a focus on performance, safe staged rollouts, and driving platform adoption. Based in San Mateo (hybrid Tue–Thu onsite).