Point your AI agent at freehire and let it find you a job. A CLI and an MCP server over the whole job API — no browser.
Sperasoft is seeking a Material Artist to integrate with our art team. You will partner with art and design teams to develop compelling materials. Your role involves creating materials that meet our technical…
Job Summary We are seeking a talented 3D Animator to bring our high-fantasy heroes, dynamic enemies, and epic bosses to life. You will be responsible for creating fluid, impactful, and expressive character animations…
We are looking for a motivated Animator Intern to join our creative team. As an intern, you'll have the chance to assist in the creation of 2D and 3D animations for games, software applications, and client…
About the Role We are looking for a Senior Character Concept Artist to create visually striking, attractive, and memorable characters for our game projects. You will design mature adult characters with strong visual…
All Job Postings will close at 12:01 a.m. CT on the specified Closing Date (if designated). Working Title: Assistant Professor, School of Nursing - IFO (AA28020) Institution: Minnesota State University, Mankato…
Experience Designer II at EA SPORTS FC EA SPORTS is one of the most iconic brands in entertainment – connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leading…
Job Posting Title: Product Design (Toys) Intern, Spring 2027 Req ID: 10160487 Job Description: About the Role & Program Disney Consumer Products (DCP) Product Design team brings beloved characters and stories to…
As design expands into various domains ranging from business and engineering to healthcare and public policy, there is a growing excitement and demand for access to design methods and processes across the Carnegie…
Senior 3D Artist at Side, a global video game services provider, creating high-quality game-ready assets (hard-surface and/or organic) for real-time environments and integrating them into Unreal Engine. Hybrid role in Montreal or Toronto on a 6+ month contract; Blender preferred, Maya/3ds Max acceptable.
Staff VFX Artist creating stylized 2D/3D visual effects in Unreal Engine (Niagara) for Believer's new video game — building VFX workflows and tools, solving complex rendering/performance problems, and reviewing assets with art and design leads. Remote-friendly, US-based, reports to the Lead VFX Artist.
Assistant Professor in Animation Location: Lakewood, CO Target Salary: $65k - $68k per year Application Deadline: 11/1/2026 Start Date: 01/04/2027 Overview Rocky Mountain College of Art + Design is looking for a…
Join the Pioneer Crypto Brand in the Philippines! Coins is the most established crypto brand in The Philippines and has gained the trust of more than 18 million users. Through the easy-to-use mobile app, users can buy…
GameSim (a Keywords Studios game development studio) is building a talent pipeline for a hands-on real-time VFX Artist: creating and optimizing in-game effects in Unreal Engine/Niagara, building textures and materials, reviewing and mentoring other artists, with room to grow toward lead duties. Note: this is a pipeline posting, not an immediate vacancy.
Talent-pipeline opening for a real-time VFX Artist at GameSim (a Keywords Studios game studio): create and implement in-engine effects using Unreal Engine 4/5 and Niagara, build textures, materials, and supporting assets, optimize VFX performance, and review/mentor other artists with a path toward lead responsibilities. Remote, hybrid, or on-site within eligible U.S. states.
GameSim (a Keywords Studios co-development studio) is building a talent pipeline for an Environment Artist/Generalist who creates high-quality 3D environment art—props, modular kits, materials, set dressing—and assembles worlds in Unreal Engine, reviews teammates' work, documents workflows, and can grow toward lead responsibilities. Remote, hybrid, or in-office within eligible U.S. states.
GameSim (a Keywords Studios game development studio) is hiring a 3D Environment Artist/Generalist to create environment art, props, modular assets and world-building content in Unreal Engine across varied art styles for client games. A hands-on production role with art reviews, mentoring and workflow duties, remote-friendly within Ontario, Quebec, or BC.
(English, French to follow) VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world’s leading entertainment companies, spanning the realms of video games, movies, and…
Creates and textures 3D characters and creatures for well-known game titles — modeling, UV mapping, and texturing assets to client specs and deadlines using tools like Maya, ZBrush, and Photoshop — while estimating work, polishing junior artists' output, and occasionally acting as sub-lead. Office-based role in Pasig, Philippines.
Creates high-quality 3D environment assets for AAA game titles on Keywords Studios' outsourced game art team in Pasig — interpreting client briefs, estimating effort, building benchmark/sample assets, and reviewing peers' work using Maya, 3ds Max, Photoshop, ZBrush, Substance, and Unreal/Unity.
Senior Technical Artist at IGG Canada's Vancouver studio (fully on-site), joining a 3D simulation mobile game team. Day to day: building stylized character/FX shaders (Amplify Shader Editor or Unity Shader Graph), optimizing 2D/3D assets for mobile performance budgets, and improving Unity art workflows and pipelines.
We couldn't check your fit for this role — add a CV to your profile to see it next time.