Design Jobs in China
There are 339 open Design jobs in China on freehire right now. 57 of them were posted recently. The skills employers ask for most often are cad, ai and assembly.
Most requested skills
- cad 16%
- ai 13%
- assembly 11%
- automation 11%
- prototyping 11%
- illustrator 10%
- photoshop 10%
- autocad 9%
How the work is done
- Onsite 32 · 9%
- Hybrid 11 · 3%
- Remote 6 · 2%
Visa sponsorship offered in 85% of the 40 postings that state a position on it.
Seniority
- Senior 84
- Lead 30
- Intern 21
- Staff 7
- Junior 4
- C-level 3
Who is hiring
- 1000+ employees 119
- 501-1000 employees 9
Staff Engineer - Vacuum Coating Equipment Design
The Staff Engineer will lead the mechanical design and industrialization of PVD and CVD vacuum coating equipment using Creo and Ansys. This role involves managing the full product lifecycle from concept through production deployment in Shenzhen and Penang.
Creative & Production Designer
The Creative & Production Designer will develop creative concepts and produce high-quality assets for packaging, digital, and retail marketing campaigns. The role involves art directing photo and video shoots, managing agency partners, and ensuring brand consistency across all channels.
Senior Narrative Designer - Unpublished R&D Product
Senior Game Designer at Riot Games in Shanghai, focusing on narrative design, prototyping, and player experience for an unpublished R&D product, collaborating cross-functionally to craft immersive in-game storytelling.
Senior User Experience Designer - Unpublished R&D Product
Senior UX Designer on an unpublished R&D game at Riot Games' Guangzhou studio, responsible for building the interaction system, information architecture, and usability testing pipelines from scratch.
Visual Designer - Wild Rift (Contract)
Creates high-quality visual assets and executes end-to-end design production for the Wild Rift game, collaborating with cross-functional teams to translate brand strategy into global marketing campaigns using Adobe Creative Suite, Figma, and 3D tools.
Senior Game Designer, Combat - Unpublished R&D Product
Design, implement, and iterate on combat mechanics and systems for an unpublished R&D game at Riot Games, using Unreal Engine and collaborating with cross-functional teams in Shanghai.
Senior Game Designer, Balancing & Economy - Unpublished R&D Product
Designs and balances gameplay systems and economies for an unreleased Riot Games title, collaborating with artists and engineers to refine player experiences.
Senior Game Designer, Level - Unpublished R&D Product
Designs and refines player-focused level experiences for an unreleased Riot Games product, collaborating with artists and engineers using game engines like Unreal.