5,088 Gaming jobs
Open tech roles at companies in game development.
Senior Gameplay Animator (CONTRACT)
Senior Gameplay Animator at Insomniac Games creating high-quality gameplay character animations (hero traversal, combat, boss, open world, camera cinematography) and integrating them in-engine while collaborating with designers and programmers with minimal supervision. Core tools: Maya, motion capture, and game engine state machine workflows.
Staff Security Architect
Senior security architect at Sony Interactive Entertainment (PlayStation) designing and reviewing security architecture for enterprise, cloud (AWS/Google Cloud), SaaS, and AI-enabled systems. The role leads cloud security patterns, secures the software delivery lifecycle, and guides safe adoption of generative AI and agentic systems.
Engineering Manager – Enterprise Data Engineering
Leads a team of enterprise data engineers at Sony Interactive Entertainment (PlayStation), owning delivery, technical direction, and production reliability of enterprise data pipelines and products. Core stack includes Snowflake, Databricks, Python/PySpark, SQL, and dbt, supporting functions like Finance and Supply Chain.
ServiceNow Developer (Contractor)
Mid-level contractor developing and supporting Sony's global ServiceNow platform: handling incident/request queues, building integrations (IntegrationHub, Flow Designer, REST/SOAP, MID Servers), and doing platform development with JavaScript/Glide scripting, plus documentation and platform maintenance. Onsite in San Diego, CA.
Manager, Software Engineering
Engineering manager at Sony Interactive Entertainment (PlayStation) in San Mateo, CA, leading delivery of shared libraries across multiple projects and platforms and owning the technical roadmap. Day-to-day centers on DevOps/infrastructure work: Kafka messaging clusters, monitoring with Splunk, Kubernetes, and CI/CD tools like Jenkins, Chef, and Artifactory.
Software Development Engineer in Test II
SDET II on Sony Interactive Entertainment's Video Codec Quality Engineering team, designing automated test suites and Jenkins CI/CD pipelines to validate the PlayStation SDK's video codec software and hardware. Core work is API-level test automation, regression/performance testing, and bug triage using C++ and Python.
Audience Business Analyst
Analyst on PlayStation's AIM marketing team, building custom audience segments, managing customer lists, and delivering them to global marketing platforms to power email and paid-media campaigns. Core work is SQL-based data segmentation plus martech tools like Salesforce Marketing Cloud, Domo, and Tableau.
Principal Program Manager, Cloud Streaming
Leads large-scale, cross-functional programs within Sony's PlayStation ecosystem, focused on cloud streaming — shaping strategy, governance, and execution from planning through launch and value realization. Day to day: coordinating distributed engineering, product, business, and operations teams and reporting program health to executives.
Senior Combat Designer (Enemies / Bosses)
Senior Combat Designer at Insomniac Games (6-month contract via staffing partner Yoh) designing, prototyping, balancing, and polishing enemy AI, mini-bosses, and large boss encounters using proprietary tools and scripting in a cross-disciplinary pod. Remote within the US; pays $70–$90/hour.
Software Development Engineer in Test II
12-month contract SDET role on PlayStation's Client QA team in Waterloo, ON: reviewing requirements, writing test plans and cases, and building/maintaining UI automation scripts and frameworks across platforms. Core stack includes Python, Selenium/Appium, and Jenkins CI pipelines.
Senior Software Engineer
Senior Software Engineer at Sony Interactive Entertainment (PlayStation) designing and building cloud platforms, developer tools, and full-stack applications. Day-to-day work centers on serverless, event-driven AWS services in Python with Terraform, plus API and front-end work and mentoring other engineers.
Senior Environment Artist
Senior 3D Environment Artist at Media Molecule (Guildford-based PlayStation studio) building stylised game levels for an unannounced project, modelling in Blender with in-house plug-ins under the Art Director. Fixed-term contract until ~July 2027, hybrid/remote within the UK with a preference for 1 day a week onsite in Guildford.
Senior Application Security Engineer
Senior application security engineer at Sony Interactive Entertainment (PlayStation) acting as a technical leader in Product Security: driving secure SDLC practices, threat modeling, security architecture and code reviews, and hands-on testing. Requires 7+ years in infosec, 3+ in software development, and cloud security experience (AWS/Azure/GCP/Kubernetes). Remote within the US.
Full Stack Software Engineer II (Contract Role)
Contract full-stack engineer at Sony Interactive Entertainment building JavaScript-based client experiences (React, React Native, TypeScript) for PlayStation's digital commerce platform across consoles, web, and mobile. Hybrid role in Madison, WI, spanning development, testing, CI/CD deployment, and production monitoring.