5,089 Gaming jobs
Open tech roles at companies in game development.
Software Eng II
Software Engineer II on PlayStation's Kit Manager team, designing and building a scalable private cloud solution for managing PlayStation dev kits and the associated APIs/services in the PlayStation SDK. Day to day is end-to-end feature delivery in Rust and modern C++, including debugging, code reviews, and agile cross-functional collaboration.
Product Manager
Hands-on Product Manager owning discovery, strategy, and execution for new mobile and web experiences within a startup-style team inside Sony PlayStation in Waterloo, ON.
Senior Software Engineer – Applied AI & Streaming
The Senior Software Engineer will build performance-sensitive systems for game streaming and platform infrastructure using C/C++ and AI-native engineering workflows. The role involves prototyping and shipping low-level software solutions to improve reliability and user experience within the PlayStation ecosystem.
Software Eng II
Software Engineer II at Sony Interactive Entertainment (PlayStation) in Dublin, building development tools and video streaming technology used by game developers. Day-to-day involves designing and shipping desktop UI features, code/doc reviews, estimates, and working with support engineers, using C#/C++, .NET/WPF/Avalonia, and React.
Senior Gameplay Programmer (CONTRACT)
Senior Gameplay Programmer on a 12-month contract designing and implementing enemy, boss, and ally behavior systems for AAA games, primarily using C++.
Senior Finance Data Governance Consultant (Contract)
Establish and operationalize Finance Data Governance at Sony Interactive Entertainment—define governance standards, document data lineage, build business glossaries, establish data quality controls, and govern master data/hierarchies using SAP S/4HANA, Snowflake, and catalog platforms like Atlan or Collibra.
IT Support Specialist
An in-person IT Support Specialist at Sony's PlayStation studio offices in Playa Vista, CA, providing helpdesk/desktop support (1st and 2nd level) for internal staff: troubleshooting Windows workstations, email, networking and storage issues, managing accounts and inventory, and writing SOPs, plus a week-long on-call rotation. Core tech: Windows, Microsoft Office, Adobe/Maya/Zbrush/Visual Studio,
Data Scientist II - Decision Science
A mid-level data scientist on PlayStation's Decision Science team who uses advanced statistics, machine learning, A/B testing, and causal inference (mainly Python and SQL) to solve business problems around platform engagement, product features, and games, and communicates insights to stakeholders.
IT Systems Analyst
IT Systems Analyst at Sony Interactive Entertainment (PlayStation) in Dublin, maintaining and improving Microsoft 365 collaboration services — Teams, SharePoint, OneDrive, Exchange Online, and Entra ID. Day to day: governance, identity/access reviews, ITSM ticket analysis, documentation, automation, and cross-team coordination in an Agile setting.
Staff Software Engineer
Staff Software Engineer on PlayStation's Adaptive Experiences Platform team, defining the architecture for Dynamic Experience Management: TypeScript SDKs, schema-driven UI, and modernizing the PS5 Store runtime so experiences render across console, web, and mobile without bespoke client releases.
Lead Analytics Engineer
Lead Analytics Engineer at PlayStation Studios builds and owns data models for game telemetry, scaling the analytics platform (SQL/Redshift, dbt, Airflow) and working directly with game studios and analysts to support the game development lifecycle. Remote role based in Canada.
Senior Software Engineer
Develop and maintain client‑side SDKs, middleware and system software for PlayStation using C/C++, leading architecture design, API creation, and collaborating with global engineering teams.
Software Engineer
Develop and maintain client‑side SDKs, middleware and platform software for PlayStation using C/C++, designing APIs, debugging, and collaborating with product, program and engineering teams worldwide.
Senior Principal Engineer, Data & Machine Learning
Senior principal-level individual contributor serving as chief architect for PlayStation's Data & Intelligence organization, setting multi-year architecture and standards for data products, ML systems, real-time activation, and generative AI while staying hands-on. Requires deep distributed systems, cloud, data/ML platform and governance expertise at massive consumer scale.