5,088 Gaming jobs
Open tech roles at companies in game development.
Sr. Product Manager
Senior Product Manager on PlayStation's Commerce Platform team, owning product vision, strategy, and roadmap for commerce and monetization features across PS5, PS4, web, PS App, and PS Portal. Day to day involves market/user research, stakeholder alignment, partnering with design, engineering, data, and legal teams to ship e-commerce experiences.
Lead Systems Designer
Insomniac Games is hiring a Lead Systems Designer to manage and mentor a systems design team while staying hands-on, designing and prototyping gameplay systems like player mechanics, economy, progression, and balance using internal tools and engine scripting (Unreal, Unity). The role splits time between people management and direct design work on a large-scale game production.
Sr. Full Stack Software Engineer (Contract Role)
Senior full-stack engineer (contract) building JavaScript/React-based client applications and digital commerce experiences for PlayStation across consoles, web, and mobile at the Madison, WI campus in a hybrid role. Core stack includes React, React Native, TypeScript, and CI/CD deployment.
VFX Artist (Contract)
Insomniac Games is hiring a VFX Artist for a 12-month contract (via staffing partner Yoh) to create and implement real-time particle effects for gameplay, environments, and cinematics. Core tools include Maya, Houdini, Photoshop, and node-based shader networks; the role is remote within the US.
Staff Hero Designer
Staff-level hero designer at Insomniac Games who owns the creative vision, design, and hands-on implementation/tuning of playable hero characters (combat, traversal, abilities, camera/controls) for an upcoming third-person title, prototyping in proprietary tools and engines like Unreal while leading cross-discipline pods.
Senior Technical Program Manager
Senior Technical Program Manager at Sony Interactive Entertainment (PlayStation) in Dublin, driving delivery of high-volume online services and consumer products — scheduling development, writing functional specs, and steering cross-team programs through the full SDLC using agile methodologies. Requires 6+ years of program/project management experience.
Software Engineer II DevEx
At Sony Interactive Entertainment (PlayStation), a Software Engineer II on the DevEx team builds simulation tools and developer workflows — modern C++ on Linux, client/server integrations, containers, CI/CD-driven testing, and diagnostics — so PlayStation engineers can develop, test, and troubleshoot software reliably. Hybrid role based in San Mateo, CA.
Senior Software Engineer - AI & Agentic Architecture
Senior individual contributor at Sony Interactive Entertainment (PlayStation) who designs, builds, and operates production AI/LLM agentic systems — multi-agent orchestration, MCP tool interfaces, prompt engineering — and builds developer tooling (Codex/Claude Code setup, CI/CD integrations) to boost engineering productivity across the company.
Organic Growth Specialist (Games / Hardware / Services)
6–12 month contract (Inside IR35, £320–£350/day, London hybrid) on PlayStation's Growth Marketing team: optimise SEO and emerging GEO so PlayStation games, franchises and services are discoverable across search engines and AI answer engines, working with Editorial, Product Marketing and Analytics.
Senior Cloud Security Engineer
Senior engineer on SIE's Platform Hosting Cloud Security Engineering team, designing and automating security controls for PlayStation's multi-cloud (AWS/GCP) infrastructure. Day to day involves writing security automation code (DevSecOps), detecting and closing security gaps, documenting designs, and mentoring other engineers.