5,087 Gaming jobs
Open tech roles at companies in game development.
Senior Software Engineer, Riot Client - Publishing Platform
Builds and maintains Riot’s desktop client (C++/Electron) that distributes games and content, improving player experience and developer workflows.
Senior Engineering Manager, Games Mobile Apps
Senior Engineering Manager leading the iOS and Android team behind NYT Games' mobile puzzle apps (Crossword, Wordle, Connections), reporting to the Director of Engineering, Games Platform. Day to day: people leadership, multi-year mobile strategy using Swift and Kotlin, and cross-functional delivery in a hybrid NYC role.
Technical Art Manager - Unpublished R&D Product
At Riot, we believe in putting players first. Our Sydney-based team is partnering globally to build next-generation features and technology on an exciting Unpublished R&D Title. The team focuses on supporting the…
Staff Software Engineer, Platform Services - Central Technology, Anti-Cheat
Build and maintain backend platforms and internal tools for Riot’s anti-cheat systems, using Go, React, and cloud infrastructure to protect millions of players.
QA Manager, Live Operations
Leads and mentors a distributed QA team for an unannounced AAA mobile title at Scopely, driving scalable quality practices, release excellence, and live-ops collaboration. Requires 5+ years in QA and 2+ years of management; remote (US/Canada) or hybrid in Culver City.
Staff Software Engineer, Build Platforms - VALORANT
Build and optimize the Unreal-based build, cook, and CI pipelines that power VALORANT’s global development, reducing friction for hundreds of designers, artists, and engineers.
Senior Software Engineer (Backend) - WWE Champions
Build and maintain backend systems powering a live mobile RPG puzzle game with millions of players, focusing on scalability, live-ops, and Unity client integration.