5,087 Gaming jobs
Open tech roles at companies in game development.

Market Director - Sports Facilities
Market Director at Hudl drives strategy and revenue growth for sports facilities by expanding camera coverage, negotiating contracts, and managing P&L for streaming, ticketing, and subscriptions in Lincoln or Omaha, NE.

Senior MLOps Engineer - Edge
Build and scale edge ML infrastructure for Hudl’s smart cameras, compiling models to hardware-specific inference engines and deploying them globally to tens of thousands of devices.
Director of Business Development
About AppLovin AppLovin makes technologies that help businesses of every size connect to their ideal customers. The company provides end-to-end advertising solutions for businesses to reach, monetize and grow their…
Business Development Associate
About AppLovin AppLovin makes technologies that help businesses of every size connect to their ideal customers. The company provides end-to-end advertising solutions for businesses to reach, monetize and grow their…
Infrastructure Engineer, Cloud
Build and operate the AWS-first cloud foundation (landing zones, Terraform IaC, observability, security and compliance controls) that LEGO Digital Play's engineering teams and internal studios ship on, including AI/ML platform infrastructure. Individual contributor role, hybrid with three days a week in the London office.
Staff Software Engineer, Services - Unpublished R&D Product
Staff Software Engineer building globally scalable backend services for an unreleased R&D game at Riot Games, using C++ and Golang with cloud technologies like AWS.
Manager, Game Product Management, Monetization and Growth - FFGS/金铲铲之战
Leads monetization and growth strategy for *Fight for the Golden Spatula*, designing in-game systems, collaborating with devs/publishers, and analyzing player data to optimize experiences in this live-service autobattler game.
Staff Software Engineer - Unpublished R&D Product (Australia-Based; Relocation Provided)
Staff engineer building foundational systems and tools for an unreleased Riot game in Sydney, using C++ and game-dev expertise to drive scalable architecture and player-first features.
Senior Manager, Software Engineering, Platform Engineering - VALORANT
Leads a distributed engineering team responsible for designing and managing VALORANT’s platform infrastructure, including build pipelines, deployments, live operations, and player-facing services like Unreal Engine and game microservices. Focuses on scalability, reliability, and developer workflows for a globally distributed live game.
Staff Software Engineer, Console - Unpublished R&D Product
Lead console game development for an unreleased Riot title, optimizing performance, integrating platform features, and ensuring certification compliance while mentoring engineers.
Senior Manager, Data Engineering - Valorant
Leads a team of data engineers to build scalable pipelines and models that power gameplay insights and decisions for the VALORANT game, using cloud platforms and big-data tools.
Senior Technical Program Manager - Publishing Platform
Leads cross-functional teams to deliver Riot Games’ publishing platform projects, integrating games with platform products while aligning development teams with strategic goals. Uses Agile/Scrum methodologies to coordinate complex programs, manage risks, and ensure on-time launches.
Manager, Software Engineering (Services Lead) - Unpublished R&D Product
Engineering manager role in Riot's Discovery Studio leading a services team on an unpublished R&D game, owning the backend's architecture, scalability, reliability, and live operations while managing internal and external engineers. Initially hands-on with modern backend technologies such as Go, Java, or C#.
Localization Operations Manager
Riot Games was established in 2006 by entrepreneurial gamers who believe that player-focused game development can result in great games. In 2009, Riot released its debut title League of Legends to critical and player…
Principal Software Engineer, AI Enablement - Central Product
Principal engineer embeds with teams to integrate modern AI (LLMs, generative AI) into game engines and pipelines, builds developer tools, and mentors engineers to ship scalable AI features in AAA titles.