5,087 Gaming jobs
Open tech roles at companies in game development.

Senior Tools Programmer, UI & AI Workflows
Senior tools programmer on Epic's Unreal Engine team building AI-powered UI tooling and agentic workflows for UI authoring, iteration, and debugging. Day to day: owning the UI tech codebase, setting technical direction, mentoring programmers, and profiling performance. Core stack: C++, Unreal Engine, Slate/UMG.

Senior Tools Programmer, UI & AI Workflows
Senior tools programmer on Epic's Unreal Engine team building next-generation UI tooling and AI-powered agentic workflows for UI authoring, iteration, and debugging. Day to day: own the UI tech codebase, set technical direction, mentor engineers, and profile performance in UI systems using C++ (Slate/UMG).

Senior Tools Programmer, UI & AI Workflows
Senior Tools Programmer at Epic Games building next-generation UI tooling and AI-powered agentic workflows for Unreal Engine — designing UI authoring/debugging tools, owning the UI tech codebase, setting technical direction, and mentoring programmers. Core stack: C++, Unreal Engine (Slate/UMG), and AI/agentic workflows.
Développeur sénior, outils de jouabilité, interface utilisateur (UI) et IA
Senior developer at Epic Games (Montreal) building next-generation AI-assisted UI tooling for Unreal Engine: frameworks that let AI agents help create, iterate on, and debug user interfaces. Day to day: design AI-powered UI tools, evolve the UI codebase, profile performance, and mentor programmers. Core stack: C++, Unreal Engine, Slate/UMG.

SDET Intern
SDET intern on Epic Games' Art Ops team in Cary, NC, writing test plans and automated unit/integration/end-to-end tests for internal art tools, web apps, and CI pipelines, plus measuring how AI tools perform. Tech includes Python/C++/C#, test frameworks like Pytest/Jest/Playwright, GitHub Actions, and AI evaluation tools.

Release Manager
Senior Release Manager at Epic Games who owns scheduling, coordination, quality control, and external certification for Fortnite ecosystem releases, managing a sub-team of release managers and liaising across dev, QA, build engineering, and publishing. Tools include Perforce, Jira, Grafana, and AirTable.

Release Manager
Senior Release Manager at Epic Games overseeing the build, release, and external certification process for the Fortnite ecosystem — coordinating producers, programmers, build engineers, QA, and publishing teams while managing a sub-team of release managers. Key tools include Perforce, Jira, Grafana, and AirTable.

Release Manager
Senior Release Manager at Epic Games overseeing the build, release, and certification process for the Fortnite ecosystem — coordinating producers, programmers, build engineers, and QA, managing a sub-team of release managers, and scaling release/stabilization processes. Key tools include Perforce, Jira, Grafana, and AirTable.

Data Science Intern
A Data Science Intern on Epic Games' Ecosystem Security team in Cary, NC owns a fraud and abuse detection problem: exploring large transaction, account, and gameplay datasets, building and evaluating statistical/ML models, creating monitoring dashboards, and documenting results, using Python, pandas, scikit-learn, and SQL.

Senior Rendering Programmer
Senior Rendering Engineer on Epic Games' Fortnite Desktop team, improving Fortnite's PC rendering stability and performance across a wide range of hardware. Day-to-day involves debugging CPU/GPU issues, optimizing the shader pipeline and graphics APIs (DirectX 12), and improving low-level Unreal Engine systems in C++.

Senior Rendering Programmer
Senior Rendering Engineer on Epic's Fortnite Desktop team, improving the rendering performance, stability, and device compatibility of Fortnite on PC. Day-to-day work involves C++ engine/rendering systems, the shader pipeline, profiling and optimization across graphics APIs like DirectX 12, and collaboration with GPU vendors and Unreal Engine teams.

Lead Technical Animator
Lead Gameplay Technical Animator at Epic Games rigging characters, weapons, creatures, and vehicles in Maya and Unreal Engine 5 (control rigs, cloth, physics, blueprints) for Fortnite and a Disney collaboration, while mentoring rigging-focused animators, coordinating with production and vendors, and improving animation pipeline tools.

Lead Technical Animator
Lead a technical animation team at Epic Games contributing to Fortnite and a Disney collaboration: rigging characters, weapons, creatures, and vehicles; setting up assets in Unreal Engine 5 (control rigs, cloth, physics, blueprints); mentoring rigging-focused animators; and improving pipeline tools. Core tech includes Maya, Unreal Engine 5, and Python.

Engine Programmer Intern
Internship on Epic's Fortnite Online team for the 2027 season: architecting, developing, and maintaining shared online gameplay technology and toolsets for Unreal Engine and Fortnite. Core stack is C++ with object-oriented programming, networking, REST, and back-end services.