5,087 Gaming jobs
Open tech roles at companies in game development.

Principal Research Programmer, Epic Developer Assistant
A principal-level programmer at Epic Games who designs and ships LLM-driven agents and tools inside Unreal Engine — building engine-side C++/Python tooling, cloud-hosted agent services and databases, and the web UI to drive and monitor agents across the full stack.
Programmeur principal en recherche, Epic Developer Assistant
Senior programmer on Epic's Developer Assistant team designing LLM-powered agents and tools inside Unreal Engine: engine-side C++/Python tooling, a cloud-hosted agent runtime, backend services and databases, plus a web interface for driving and tracking agents. Full-stack work spanning game engine architecture, cloud services, and LLM integration.

Senior QA Engineer
Senior QA Engineer at Epic Games ensuring quality of Unreal Engine and Unreal Editor for Fortnite (UEFN) developer tools — defining acceptance criteria, building test automation and AI-assisted tooling in C++/C#/Python, leading test strategy, and reporting quality risks to stakeholders.

Senior QA Engineer
Senior QA Engineer at Epic Games in Cary, NC, owning quality for gameplay features across Unreal Engine and Unreal Editor for Fortnite (UEFN). Day to day: define acceptance criteria and test plans, build test automation and tooling, leverage AI-assisted testing, test client-backend communications, and report quality risks to stakeholders.

Senior Director, Design (Fortnite)
Leads the Fortnite design organization at Epic Games: defining seasonal visions and roadmaps with senior leadership, managing and mentoring a multidisciplinary design team, and making quality and scope decisions from ideation to ship across Battle Royale and other shooter modes.

Lead Technical Artist
Lead a team of technical artists at Epic Games building visually compelling, performant game worlds for its Disney collaboration: profiling and optimizing content, developing world-building tools and workflows, and mentoring artists. Requires shipped-title technical art experience and scripting skills (Python, C#, or C++) in engines like Unreal.

Lead Technical Artist
A hands-on leadership role at Epic Games leading a small Technical Art team building performant game worlds for a Disney collaboration. The role blends mentoring and coordination with day-to-day optimization work (geometry, materials, lighting, VFX) and tool development, primarily in Unreal Engine with Python/C#/C++ scripting.

Senior Programmer, Graphics Tools
Senior tools programmer on Epic's Unreal Engine team in Vancouver, evolving artist tools inside the Unreal Editor for geometry/texturing processing, terrain authoring, and procedural generation, with a focus on AI/agentic content-creation workflows. Day to day: building and refactoring C++ tools with artists and cross-team developers.

Senior Programmer, Graphics Tools
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry and texture processing, terrain authoring, and procedural generation — with a focus on user-driven and agentic (AI-assisted) content creation workflows. Core tech: C++ and Unreal Engine.

Senior Programmer, Graphics Tools
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor, focusing on geometry/texturing processing, terrain authoring, and procedural generation, with a strong emphasis on both user-driven and AI agentic content-creation workflows. Core tech: C++, Unreal Engine, geometry/texture processing, and agentic AI tooling.

Senior Programmer, Graphics Tools
Senior tools programmer at Epic Games evolving artist tools inside the Unreal Editor — geometry/texture processing, terrain authoring, and procedural generation — with a focus on supporting agentic (AI-driven) as well as user-driven content-creation workflows. Core tech: C++ and Unreal Engine.

Senior Programmer, Graphics Tools
Senior tools programmer on Epic Games' Unreal Engine team in Montreal, building and refactoring artist-facing editor tools for geometry, texturing, terrain, and procedural generation — with a focus on agentic (AI-driven) and user-driven content-creation workflows. Core tech: C++ and the Unreal Editor.
Programmeur Sénior, Outils Graphiques
Senior tools programmer at Epic Games in Montreal improving artist tools inside Unreal Editor — geometry and texture processing, terrain creation, and procedural generation, including AI-agent-driven autonomous workflows. Core tech: C++ and Unreal Engine, in a large codebase with a distributed team.

SDET Manager
Leads and grows a team of SDETs building automated test coverage for Unreal Engine at Epic Games, while staying hands-on writing production code in test frameworks, tools, and CI integrations. Requires C++ plus C#, Python, or TypeScript, engineering leadership experience, and strong game engine knowledge.

SDET Manager
People-manager role leading SDETs who build automated test coverage for Unreal Engine at Epic Games in Cary, NC. The manager mentors engineers while shipping production code in test frameworks and CI, sets test strategy across unit, integration, and end-to-end levels, and leverages AI coding tools. Core stack: C++ plus C#/Python/TypeScript.

Tools Programmer Intern
A 2027 intern on Epic Games' Unreal Engine Content Architecture team, writing C++ tools and engine features that configure how game content is packaged, distributed, and streamed across platforms, while fixing bugs and workflow issues for internal teams.