5,087 Gaming jobs
Open tech roles at companies in game development.
Senior Tester II
Senior QA tester at Epic Games' Brazil test group in Porto Alegre: owns the testing approach for a specialized domain of a large Epic product, designs sustainable test methods and tooling, analyzes defect/coverage data, reports quality risk to developers, and mentors other testers. Works with test management tools (TestRail, Xray, QMetry), Jira, and game engines like Unreal and Unity.

Senior Product Manager
Senior Product Manager on Epic's Growth Team shaping multiple player-facing Fortnite systems — Battle Pass progression, seasonal engagement, and the social overlay. Day to day they define product strategy, run live operations with cross-functional dev teams, and use analytics (including SQL) to improve player retention and engagement.

Senior Technical Artist
Senior Technical Artist on Epic's Fortnite Events team: builds complex environment and landscape materials, owns world/set lighting, atmospherics and water lookdev, and establishes workflows and TechArt features in Unreal Engine 5 while optimizing content across platforms.

Senior Technical Artist
Senior Technical Artist on Epic Games' Fortnite Events team: creates complex landscape/environment materials, world and set lighting, atmospherics, and look-dev by combining geometry, materials, effects, and UE Blueprints, while optimizing content for many platforms. Core tech: Unreal Engine 5, Substance Designer, PBR workflows.

Machine Learning Engineer, Memory
Design memory architectures for AI models to store, retrieve, and exploit experience across modalities, improving long-horizon decision-making in Unreal Engine tools.

Machine Learning Engineer, Memory
Design and build memory architectures for AI models across modalities, focusing on long-horizon behavior, storage, retrieval, and evaluation in production systems.
Programmeur en apprentissage automatique – Mémoire
Machine learning programmer at Epic Games researching memory for foundation models: designing general-purpose memory structures, building ways to measure memory performance, and training/deploying production-grade models that retain and use experience. Core stack: Python, NumPy, SciPy, scikit-learn, PyTorch.
Machine Learning Engineer, Memory
Design ML architectures for long-horizon memory in game engines and AI systems, building scalable models to store, retrieve, and reason over experience.
Principal Technical Product Manager - Publishing Platform, Content Access Platform
Principal Technical Product Manager owning Riot Games' Commerce (Store) platform: large-scale distributed microservices for storefronts, inventory fulfillment, and adjacent systems (payments, battle pass, gifting, fraud) that power in-game purchases across all Riot titles. Leads backend engineers, sets the multi-year roadmap, and joins a rotational on-call schedule.

Senior Desktop Applications Engineer
Build and evolve the Epic Games Launcher desktop app using Rust, collaborating with backend teams to deliver cross-platform features like login, matchmaking, and cloud storage for millions of users.

Senior Desktop Applications Engineer
Builds and evolves the Epic Games Launcher desktop app in Rust, collaborating with backend teams to ship cross-platform features like login, matchmaking, and content delivery for millions of users.

Senior Game Designer
Designs music-based gameplay systems and social experiences for games, collaborating with audio, engineering, and art teams to create interactive entertainment using Unreal Engine.

Senior Game Designer
Designs and refines music-based gameplay systems and social experiences for a leading game engine company, collaborating with cross-functional teams to create engaging player interactions.

Director, Product Management (Discovery, Search, Personalization)
Leads product strategy for Epic Games' Discovery system, defining roadmaps to connect players with content using data-driven insights and cross-functional collaboration.

Director, Product Management (Discovery, Search, Personalization)
Leads product strategy for Epic Games' Discovery system, defining roadmaps and collaborating with cross-functional teams to connect players with content using data-driven insights.

Director, Product Management (Discovery, Search, Personalization)
Leads product strategy for Epic Games' Discovery system, defining roadmaps to connect players with content using data-driven insights and cross-functional collaboration.

Senior Director, Product Management (Unreal Ecosystem)
Leads product strategy for Unreal Engine tools like UEFN and UE6, driving developer adoption and ecosystem growth through cross-functional collaboration and data-driven prioritization.

Lead UI Engineer
Lead a team of UI engineers to design and deliver core UI features for a live-service game using C++ and mobile development, collaborating with designers and artists.

Lead UI Programmer
Lead a team of UI programmers to build and maintain core UI systems for Rocket League using C++ and mobile development, collaborating with designers and artists to enhance player experiences.