5,089 Gaming jobs
Open tech roles at companies in game development.
Senior Game Designer
Fully remote Senior Game Designer role at a mobile game company: you design and evolve core gameplay and meta systems (progression, in-game economies, rewards, balancing), own features from concept to launch, validate ideas via A/B testing and analytics, and use AI-enabled workflows. Requires 5+ years in mobile game design and basic Unity proficiency.
Product Manager, Xsolla Ads
Product Manager for Xsolla Ads who owns the end-to-end offerwall/rewarded advertising experience in mobile games — offer cards, videos, playable ads, interstitials, and reward flows. Day to day: defining creative standards and OpenRTB format specs (VAST, MRAID, Native), producing Figma prototypes and PRDs, running A/B tests, and applying AI to creative workflows.



Director, Engineering — Engineering Acceleration
Lead engineering teams to reimagine Roblox’s internal toolchain as AI-agent-native, focusing on safe, automated deployments, quality, and developer velocity at scale.
Project Manager
A Project Manager at a gaming animation studio in Hong Kong who maintains project documentation, coordinates schedules and client communication, tracks progress and expenditures, and liaises with accounting on billings. Requires a PM background and Microsoft Office proficiency; Agile/Scrum experience is a plus.
Principal Game AI Engineer
Principal Game AI Engineer at Ghost Story Games (Take-Two) to bring the AI behaviors and systems of Judas to shipping quality — implementing, hardening, and polishing enemy AI in Unreal Engine 4/5 with C++, and tuning it alongside design and animation teams for the best player experience.
Game Designer
Designs mobile game content, levels, mechanics, and systems for a global studio, requiring creativity, collaboration, and Mandarin proficiency.
(Senior) Frontend Engineer
Frontend engineer at Akliz, a game server hosting company, building and maintaining its custom customer dashboard and marketing sites. You'll own features from planning through code review on a small fully remote team, working mainly with TypeScript, React, Next.js, Node.js, and Tailwind CSS.
Lead Data Engineer - Perm up to £100k
Lead Data Engineer at an independent gaming company in Manchester (hybrid, 2 days/week in central Manchester M2). You act as the senior technical authority for the data platform, staying hands-on with code as the hiring manager's technical number two. Permanent, £85,000–£100,000 plus bonus.
Contract Senior Level Designer
Mob Entertainment is hiring a contract Senior Level Designer to craft tense, well-paced, atmospheric levels for the Poppy Playtime horror game franchise. Day to day involves greyboxing, building, and polishing levels in Unreal Engine 5, running playtests, and mentoring designers across the design team.



Head of Systems Engineering
Lead a systems engineering team to design, validate, and scale Zipline’s autonomous drone delivery platform, ensuring safety and performance as deliveries grow 10x by 2026.



Senior Firmware Engineer - Motors
Designs and implements motor control firmware in C++ for drone propulsion systems, collaborating with hardware and flight software teams to ensure reliable, high-performance autonomous delivery operations.
Senior Technical Animator
Senior rigging artist/technical animator at Elsewhere Entertainment (Activision) building animator-friendly character, creature, and prop rigs in Maya for a new game IP. Day-to-day spans Python/MEL rigging tooling, skinning and deformation quality, and exporting rigged assets into the game engine; onsite in Malmö or Warsaw four days per week.
Program System Debug Lead - Server
Lead debugging efforts for AMD's server and GPU products, diagnosing hardware/software issues and improving validation processes to ensure product quality.
Lead Platform Engineer - Infrastructure & Backend
Hands-on engineering lead for Lion Studios (Tripledot's mobile games publishing arm): owns AWS cloud infrastructure, the Snowflake-based data/analytics platform, and shared backend/game services, while leading engineers, setting the technical roadmap, and driving reliability, automation, and cost optimization.
Senior Technical Animator
Senior Technical Animator at 2K's Cloud Chamber studio (Novato, CA) building advanced animation systems and runtime character performance in Unreal Engine 5 for BioShock. Day to day: authoring Animation Blueprints, procedural cloth/IK/secondary dynamics, Motion Matching locomotion, and optimizing runtime performance across Maya and UE5.
Senior Technical Animator
Senior Technical Animator at 2K's Cloud Chamber studio in Montréal, shaping advanced animation systems for BioShock in Unreal Engine 5 — authoring Animation Blueprints, tuning Motion Matching and procedural runtime systems (IK, cloth, secondary dynamics), optimizing performance, and bridging Maya and engine pipelines.