5,089 Gaming jobs
Open tech roles at companies in game development.
Senior Tech Lead Platform Engineer
Designs and builds a fleet-management platform from scratch to provision, update, and monitor 40,000+ Ubuntu Linux monitors running Unity-based golf games in 32 countries, replacing a 3-week release cycle with continuous GitOps delivery. Core stack: Kubernetes edge distros (K3s), AWS/Terraform, Argo CD/Flux, WireGuard-style networking, and Observe/Prometheus observability.
QA Specialist
QA Specialist responsible for testing mobile game builds, features, and prototypes. The role involves manual, regression, and performance testing across iOS and Android platforms using tools like Jira, Miro, and Unity to ensure high-quality player experiences.
Senior Software Engineer - On Device Machine Learning
Senior engineer at EA's Frostbite studio building end-to-end solutions to run machine learning models efficiently on devices, integrating them into proprietary tools and game runtimes on consoles, PCs, and mobile. Core stack: C++ with multithreading and low-level optimization, GPU programming, plus PyTorch/TensorFlow and ONNX.
Quality Engineer (Thermal Liquid Cooling)
Engineer at AMD who partners with suppliers to ensure thermal components meet quality standards for gaming, server, and CPU products using semiconductor manufacturing and quality methodologies.
[REMOTE] Product Analyst
Product Analyst for CrazyGames, a large casual gaming platform (60M+ monthly visitors), working remotely from Europe to analyze user data, AB tests and engagement metrics. Supports the product team in quantifying opportunities and improving KPIs like conversion to gameplay and playtime, using SQL and AI-assisted analysis.
Artiste Technique sénior/Senior Technical Artist- (Remote Montreal) Temps plein
Senior Technical Artist at GameOn Studio creating AAA game cinematics in Unreal Engine 5 (remote, Montréal). Leads technical assembly of cinematics, builds production pipelines, and integrates them with gameplay, while mentoring junior artists. Requires 10+ years in game dev, advanced UE5 skills, and VFX/rendering expertise.
Senior Technical Animator / Animateur (rice) Technique Sénior(e)
Senior Technical Animator at a Montréal game studio: builds and maintains character rigs in Maya, implements and optimizes assets in a game engine, and develops/improves animation tools and pipelines (Python, PySide2/PyQt5), while mentoring teammates and documenting best practices.
IT Operations Engineer
Supports daily IT operations at Higogame, a Singapore mobile gaming company: end-user onboarding/offboarding and desktop support, corporate LAN/Wi-Fi maintenance, endpoint security and compliance, IT asset management, and basic Linux server provisioning for R&D. Core stack includes Windows/macOS, Linux (Nginx, MySQL), and networking.
Senior DevOps Engineer
Senior DevOps Engineer at Unity Technologies designing and automating a global multi-cloud IT infrastructure: building IaC-based cloud environments, operating Kubernetes clusters on GKE, developing CI/CD pipelines with ArgoCD, GitHub Actions, and Jenkins, and integrating AI tooling to boost operational efficiency.
Senior Software Engineer, Core Tech — Unity SDKs
Senior engineer at Gram Games (mobile game studio behind Merge Dragons!) in Turkey, designing, building, and maintaining internal Unity client SDK frameworks used by gameplay teams. Core stack: Unity, C#, third-party SDK integration, and XCode/Android build systems and pipelines.
iOS / UI Engineer
UI-focused engineer at Pure, a NYC startup building social gaming. You'll turn Figma designs into polished, interactive app UI (groups, feeds, in-game chat, onboarding, profiles) using React Native/Swift, owning features from design handoff through production, working in-office in New York.
Senior Full-Stack Platform Engineer - Ads Data Contracts
Senior full-stack engineer on Unity's Unified Ads Platform team, designing and maintaining TypeScript (NestJS) services and the API/data contracts behind ads delivery, billing, and reporting, using Kafka, Google Pub/Sub, React, and Kubernetes.
Sr. Full Stack Engineer
Senior full-stack engineer on Unity's Unified Ads Platform team in Montréal, owning the service layer for advertiser/publisher entities (campaigns, budgets, ad units, moderation). Builds TypeScript/NestJS services and React UIs, event-driven flows with Kafka/Pub/Sub, SQL schema design, and operates services on Kubernetes.
Développeur(euse) DevOps senior(e) - Senior DevOps Developer
Senior DevOps developer owning Unity's internal multi-tenant Kubernetes platform (1,200+ deployments, ~30M production requests/day) that Unity dev teams rely on to run services. Sets the platform's technical direction — tenant isolation, policy enforcement, cost attribution, SOX compliance — using Kubernetes, GCP, IaC, Vault, Kyverno and KEDA. On-site in Montréal.
Développeur(se) Backend Sénior - Senior Backend Developer, Ads Privacy
Senior backend developer on Unity's Ads Privacy team, owning end-to-end privacy-critical services in the ad request path that carry consent and opt-out signals at high QPS, orchestrate data deletion requests to SLA, and support moderation and fraud prevention. Core stack: Golang, Kubernetes, Kafka, and cloud infrastructure.