5,092 Gaming jobs
Open tech roles at companies in game development.
Senior Golang Developer
Senior backend developer building scalable, secure cloud-based systems in Go for Arcade Online, a new digital arcade gaming service with millions of global players. Day to day involves GoLang services with gRPC, WebRTC, and Firebase on GCP, working cross-border with a Singapore team in a hybrid HCMC office setup.
Senior Backend (Java) Engineer, Games Development
Senior backend Java engineer at a games company in Ho Chi Minh City: designs scalable microservices, leads and mentors backend engineers, and drives TDD, CI/CD and observability. Heavy emphasis on AI-assisted development (GitHub Copilot, Cursor, Windsurf), with bonus exposure to Spring Boot, Docker/Kubernetes, AWS/GCP, and Unity.
Full Stack Developer
Full Stack Developer in Hong Kong building blockchain-powered Web3 games end to end: front-end UIs, backend APIs and databases, and smart contract integration (Ethereum, NFTs, ERC standards), collaborating with designers, artists, and product teams.
Creative Director
Second Talent is hiring a Creative Director on behalf of a client building 'Soundbeats', a Unity-based mobile game. The role owns the brand's full visual identity, in-game UI/UX and 3D art direction, and marketing creatives (video ads, store assets), working remotely from Vietnam, Indonesia, or Malaysia.
Retro Gaming Hardware Technician
Hands-on hardware technician at HoskBrew repairing and reverse-engineering retro consoles (PS2 era and earlier). Day to day: disassembling classic systems, component-level soldering of prototypes under magnification, assisting with PCB design, and diagnosing/repairing vintage Atari, Nintendo, and Sega hardware.
Staff Security Architect
PlayStation (Sony Interactive Entertainment) is hiring a Staff Security Architect in London to design, review, and approve security architecture across enterprise, cloud (AWS/GCP), SaaS/PaaS, and AI-enabled systems, including generative AI and agentic platforms. The role sets security patterns and standards and leads technical direction across global engineering teams.
Lead Data Engineer
Lead Data Engineer at PlayStation (Sony Interactive Entertainment) in London, owning data pipelines and supporting services, integrating the data collection platform with BI tools for studio self-service, and improving data quality, lineage and observability. Stack centers on AWS data services (S3, Redshift, Kinesis, Glue) with Go/Python.
Co-dev Manager
[EN] Own the development and maintenance of strong relationships with Clients, including a complete understanding of their goals and objectives, Be responsible for ongoing Client Team communication, engaging in…
Italien/Italian - Localisation de jeux vidéo | Localization QA Video Game Tester
~ English version to follow ~ ITALIEN - Testeur.se AQ en localisation de jeux vidéo Montréal, Canada Êtes-vous quelqu'un qui aime jouer aux jeux vidéo et recherche un emploi où vous pouvez utiliser votre langue…
AI Engineer (Low Code)
Are you passionate about AI? 🤖 At Satori Analytics, our ambition is to change the world one algorithm at a time. We help global brands make better sense of their data. Our work spans the full data lifecycle, from…
Lead Data Engineer, Platform & Analytics
Lead Data Engineer on Sony Interactive Entertainment's Data Platform team in London, ingesting and processing high-volume game analytics data, owning pipeline components, and building integrations with in-game maps and video tooling while shaping the future of analytics for PlayStation games.
Lead Data Engineer – Hybrid Data Platform
Lead Data Engineer on PlayStation's data platform (Sony Interactive Entertainment), owning high-volume data pipelines, scaling the platform, and setting technical direction for analytics across PlayStation games. Work involves game analytics, BI tool integration, and improving data quality, observability, and tooling in a hybrid London setup.
Data engineer in gaming
Data engineer on Sony Interactive Entertainment's (PlayStation) studio data team in London: owns and improves high-throughput streaming/batch data pipelines, builds supporting services (e.g. in-game maps and video tooling integrations), and connects the data collection platform with BI tools. Core stack: Go/Python and AWS analytics services.
Lead Data Engineer
Lead Data Engineer at Sony Interactive Entertainment (PlayStation Studios) in London, owning and scaling high-volume data pipelines and supporting services for game analytics. Core stack is Go/Python with AWS data services (S3, Redshift, Kinesis, Athena, Glue), plus BI integration to enable studio self-service.
Lead Data Engineer
Lead Data Engineer on PlayStation Studios' Data Platform team: builds and scales high-volume streaming/batch data pipelines and supporting services for game analytics across the game development lifecycle, using Go or Python, AWS data services (S3, Redshift, Kinesis, Athena, Glue) and BI integrations. Hybrid, mostly remote from London.