5,095 Gaming jobs
Open tech roles at companies in game development.
Product Manager - Paper.io 2
Product Manager for Voodoo's Live games team, owning the Paper.io 2 mobile game. Day to day they design and ship F2P systems (progression, monetization, live events, in-game economies), run A/B tests on retention and player data, and explore AI to improve engagement and live ops.
Game Technical Artist
Technical artist at Lingokids owning the path from finished 2D art and animation to working Unity assets: building tools, exporters, and validation checks, setting asset standards, diagnosing mobile performance issues, and piloting AI-assisted workflows, including exploration of a move from Adobe Animate to Spine.
Sports Data Collector (Football) - Treinta y Tres, Uruguay
Sports Data Collector (Sports Scout) Independent Contractor | Paid per game *Please note: All CVs are required to be submitted in English. Love sports? Turn your passion into paid experience. Genius Sports is a global…
Middle/Senior Data Analyst
Data analyst at mobile game studio Easybrain in Limassol, exploring player behaviour, monitoring product metrics, and designing and interpreting A/B tests to shape product decisions. Core stack: Python and SQL, plus AI-assisted analytics tools.
SG Campus Recruitment - Game Designer New
Graduate (campus) Game Designer at NetEase in Singapore: designs core gameplay mechanics, balances numerical systems like combat, progression, and in-game economies using data, and participates in the full development cycle from prototyping to launch. Requires creativity, quantitative thinking, deep gaming experience, and bilingual Chinese/English proficiency.
Staff Network Systems Engineer - Network Automation & DevOps PlayStation Global · Ireland, Dublin · DevOps & Release Pay not stated 3w ago
Staff-level network systems engineer at Sony Interactive Entertainment (PlayStation) in Dublin, driving the move of global network infrastructure to an automated, Infrastructure-as-Code operating model. Hands-on work with Python/Go, Terraform, Ansible, CI/CD pipelines and Juniper (Mist/EX/Junos) networking.
Senior UI Artist (For Honor)
Senior UI Artist at Ubisoft Montréal working on For Honor: designing and producing interface visual assets for menus, HUD, and game systems, creating mockups, wireframes, and prototypes, and integrating and optimizing assets in the game engine while collaborating with UX, art direction, programming, and design teams.
Senior C++ Software Engineer - Simulation & Tools
Senior C++ engineer on Ubisoft's Motion team in Bucharest, building real-time cloth, hair, and rigid-body simulation middleware used in AAA games. Day to day: API/tool design, feature R&D (including ML for simulation), performance work, and supporting game teams worldwide with SDK integration.
Web UX/UI Designer
Lesta Games is hiring a Web UX/UI Designer for Tanks Blitz, its mobile 7v7 tank MMO. The designer owns end-to-end UX/UI for web and mobile products: user flows, interactive prototypes, UI mockups, and evolving the design system, working closely with developers, analysts and product managers. Office-based in Moscow, Figma-centric.
Lead Data Engineer
Lead Data Engineer at Sony Interactive Entertainment (PlayStation Studios) in London: guide a cross-disciplinary data platform ingesting large-scale streaming and batch data, build supporting services and BI integrations, and improve data quality, lineage, and observability. Core stack: Go or Python and AWS (S3, Redshift, Kinesis, Athena, Glue).
Программист GUI
GUI programmer at 1C Game Studios, a game development company, working on-site in Moscow. The role focuses on developing graphical user interfaces for the studio's games; the posting provides no further tech details and offers up to 200,000 RUB net per month.
Lead QA Engineer
Lead QA Engineer at 1C Game Studios (on-site in Moscow) who runs functional and network/integration testing of the IL-2 flight-sim series built on a proprietary engine, organizes alpha/beta/release testing, analyzes bug reports, and manages the QA team. Core stack: game QA processes, Git, English for bug reports.
Senior Backend Java Developer - Foundations
Senior backend Java developer at King (Barcelona) building and operating shared backend platforms that internal game teams rely on — designing reliable APIs, improving scalability and resilience under high load, and owning services from design through production support. Core stack: Java with concurrency and distributed systems; GCP a plus.
Data Scientist
Builds ML models and analyzes CS2 match data to extract player behavior patterns, develop game metrics, and improve in-game analytics for a growing player community.

Principal Experience Designer
Designs and prototypes mobile game interfaces in Unity and Figma, leading UX/UI for multiple titles while collaborating with art and engineering teams to create engaging player experiences.