5,093 Gaming jobs
Open tech roles at companies in game development.
Senior Product Manager - Unannounced Project
Senior Product Manager at NaturalMotion, a London mobile game studio (part of Zynga/Take-Two), working on an unannounced free-to-play action game. Day to day: owning live-ops schedules, shaping product strategy and roadmap, and driving data-informed feature decisions with a cross-disciplinary team. Hybrid role — 2 days per week in the London office; needs F2P PM experience and strong SQL/Excel ana

Senior Software Developer
Senior Software Engineer on Zynga's Central Technology team, building and maintaining the core Payments platform that connects all Zynga games to app stores and payment processors. Day to day: designing and coding Java RESTful backend services on AWS, optimizing existing services, reviewing tech plans, and providing production support.

Senior Technical Artist
A senior technical artist joins Zynga's specialized AI prototyping team to reinvent mobile game art pipelines by integrating state-of-the-art AI tools. Day to day they act as a cross-disciplinary generalist (2D, 3D, animation, UI) building and testing prototypes, building artist tools, and documenting best practices, using Unity/C#, HTML+CSS+JS via AI, and Python.

Sr UX/UI Designer - Brookhaven
First dedicated UX/UI designer (starts as a 6-month contract, may extend or go full-time) for Brookhaven, Voldex's record-breaking Roblox game. You'll audit existing UI, map player journeys, design mobile-first screens and reusable components in Figma, and partner with product, art, and engineering to ship and measure improvements.


Senior Staff Manager, Data Science
Lead a data science team to rigorously evaluate Waymo’s autonomous driving system’s compliance with road rules, using statistical methods and cross-functional collaboration to improve safety and scale deployment.
Remote position: Freelance Game Localization QA Specialist(Korean to English)
Fully remote freelance linguistic QA role for a global game localization provider: you quality-check Korean-to-English in-game text (UI, dialogue, quests, items), flag translation and formatting issues, and verify terminology and UI display. Requires native English, professional Korean, and 2+ years of game LQA experience.
Remote position: Freelance Game Translator(Chinese to English)
Fully remote freelance translator converting game content (promotional docs, storylines, configs, character descriptions) from Simplified Chinese to English for a game localisation provider, working through an online translation platform with CAT tools like MemoQ and SDL Trados.
Platform Engineer - Hybrid Porto
Senior Platform Engineer building self-service, cloud-native internal developer platforms on Kubernetes for large organisations, abstracting complexity for other engineering teams. Core stack: Kubernetes GitOps (ArgoCD/Flux, Helm/Kustomize), Terraform/CDK, AWS/Azure/GCP, CI/CD and observability. Hybrid role based in Porto (2 office visits/month).
Senior Software Engineer, NPC/Gameplay
Senior NPC/Gameplay engineer at Absurd Ventures building character-behavior features in Unreal Engine 5 — how players and NPCs move, act, react, and turn logic into responsive in-game animation, written in performant C++. Works closely with animators and designers; full-time and on-site in San Rafael, CA.
Senior Backend Engineer (Golang) - Castle Busters
Build and own the backend for Castle Busters, a turn-based multiplayer game, migrating logic from client to server and validating economy, progression, and competitive features in Go.
Senior Data Ops and Services Programmer
Senior data ops and services programmer at game studio Digital Extremes (Warframe): maintain and optimize self-hosted PostgreSQL/MongoDB databases, build ETL pipelines (Dagster/Airflow), ensure data quality and GDPR compliance, and lead data infrastructure projects while mentoring engineers. London, Ontario or remote.