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Sakura Games is seeking a C#/.NET Backend Developer to build and maintain high-load microservices for a AAA mobile shooter. The role focuses on distributed system architecture, performance optimization, and infrastructure management using technologies like Kubernetes, PostgreSQL, and Redis.
Build and maintain the full technical pipeline: from importing assets from DCC tools to the final in-game frame (Maya/Blender/ZBrush → Substance → Unity). Configure and optimize the rendering pipeline (URP), lighting,…
Owns the product vision and game design for a mobile free-to-play game, balancing economies, monetization, and mechanics while implementing changes directly in Unity.
Leads Unity game architecture and development for casual/hyper-casual mobile games, designing scalable systems, mentoring teams, and delivering end-to-end gameplay mechanics in a fast-paced, agile environment.
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