3D Character Artist.
Summary
Create high-quality 3D character models for AAA games at GSC Game World — sculpting, texturing, optimizing for real-time, and integrating characters in Unreal Engine across the full pipeline. Uses Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter; onsite in Prague or Kyiv, or remote within Europe.
3D Character Artist
Responsibilities:
• Development of high-quality 3D character models, including sculpting and texturing, while adhering to artistic and technical standards.
• Collaboration with the Art Director, Lead Character Artist, concept artists, and animation team to achieve the best possible results.
• Supporting the full character creation pipeline—from concept to final game release.
Optimization of models for real-time performance without compromising visual quality.
• Integration and testing of characters in Unreal Engine to ensure proper functionality and maintain a high level of detail.
• Mentorship and support for less experienced colleagues within the team.
Requirements:
• Over 5 years of experience in AAA game development as a Character Artist.
• Deep understanding of human anatomy and character proportions.
• Comprehensive knowledge of the full character production pipeline, from concept to in-game integration.
• Understanding of animation requirements and best practices for creating optimized low-poly models.
• High-level expertise in sculpting, modeling, and texturing.
• Excellent proficiency in professional software packages: Maya/3ds Max, ZBrush, Marvelous Designer, Substance Painter, Unreal Engine.
• Extensive knowledge of PBR shader principles.
• Ability to work independently, meet deadlines, and effectively implement artistic direction.
• Work with MetaHuman and Mutables will be considered an added advantage
Work format:
• Office Prague,
• Office Kyiv,
• Remote within Europe.