Character Artist
TTK Games Character Artist
Summary
A 3D Character Artist in Stockholm creating high-quality, game-ready character models from concept art using scanning, sculpting, and modeling, while collaborating with rigging, animation, and design teams. Core tools: ZBrush, Maya/Blender, Substance Painter, and Unreal or Unity.
- Create high-quality, game-ready 3D character models based on concept art, using both scanning, sculpting and modeling techniques.
- Work with rigging, animation, and design teams to ensure characters are optimized for performance and gameplay needs.
- Contribute to the development of character pipelines, tools, and workflows to ensure consistent visual quality and efficiency.
- A skilled and creative 3D artist with a strong understanding of human anatomy, form, and character design principles.
- Proficient in industry-standard tools such as ZBrush, Maya/Blender, Substance Painter, and game engines like Unreal or Unity.
- A team player with excellent communication skills, a passion for storytelling through art, and a deep love for games.
Salary range Starting from 34,000 SEK per month, rising to 47,000 with experience, plus bi-annual bonus, and perks.