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Concept Artist Environment/Props - Talent Pool (APAC)

Open 67d

About Side

Side is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 15+ studios in over a dozen countries across North America, Europe, South America, and Asia.

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

About This Opportunity

Please note, this listing is not for an immediate open position but for our Talent Pool for Co-Development Roles. By applying, you express interest in being considered for future project-based opportunities that align with your skills and experience.

These opportunities are contingent on client needs and project availability. As projects are initiated or client proposals are developed, we will review candidates from this pool and contact those who most closely align with the specific requirements of the co-development opportunity.

How We Keep You Engaged

We maintain strong relationships with our talent pool by providing regular updates, industry insights, and information on upcoming opportunities. We will check in to confirm your availability and interest.

Our hiring teams carefully vet and select top candidates who best meet project needs, ensuring that you are matched with the right opportunity when it becomes available.

Next Steps

If you are passionate about contributing to cutting-edge projects and want to be considered for future co-development opportunities, we encourage you to apply to this listing. While there may not be an immediate opening, your application ensures that you will be part of our ongoing talent review for upcoming roles.

Key Responsibilities

  • Design and create visually striking concept art for environments and props that align with the game’s creative vision and storytelling goals.
  • Collaborate with art directors, 3D artists, and level designers to ensure cohesive world-building and asset production.
  • Develop a variety of designs, including landscapes, architecture, interiors, and unique prop elements, from sketches to highly polished concepts.
  • Provide detailed visual breakdowns, callouts, and reference materials to guide 3D asset creation.
  • Explore and iterate on creative ideas to solve visual and narrative challenges.
  • Ensure consistency in style and quality across all environment and prop designs, adhering to the project’s art direction.
  • Stay updated on current trends and techniques in concept art and apply them to your work.

Requirements

Experience:

    • 3+ years of professional experience as an Environment or Prop Concept Artist in the video game industry.
    • Demonstrated contribution to at least one shipped title on PC, console, mobile, or VR/AR.

Technical Skills:

    • Proficiency with industry-standard tools such as Photoshop, Procreate, or equivalent software.
    • Strong understanding of perspective, composition, lighting, and color theory as they relate to environmental and prop design.
    • Knowledge of architectural and industrial design principles for creating believable and imaginative settings.

Creative and Collaborative Skills:

    • Ability to design a range of styles, from realistic to stylized, depending on project requirements.
    • Excellent communication and collaboration skills, with experience integrating feedback into iterative designs.
    • Passion for visual storytelling and creating immersive game worlds.

Attention to Detail: Commitment to delivering consistent, high-quality designs that meet both artistic and technical requirements.

Preferred Skills

  • Familiarity with 3D modeling software for block-outs or visualization.
  • Experience with procedural design tools like Houdini.
  • Background in architectural visualization, industrial design, or environmental storytelling.
  • Knowledge of Unreal Engine or Unity for understanding the integration of assets into game environments.

Note: Specific requirements may vary depending on project needs.

What this application asks

workable

First name, Last name, Email, Phone, Address, Preferred name if different than legal name:, Please select the closest city to you from the list below., Resume, Salary Expectations, Please choose which discipline(s) you are most experienced with:, Cover letter

  • Some clients may request an art assignment as part of their process, would you be willing to do an art exercise if needed? yes / no
  • Please list your past experience in environments/props concept art, including at least one shipped AAA title at a professional level. written answer
  • Please provide a link to your body of work / portfolio:
  • This opportunity may be offered as a project-based contract, depending on business needs. Are you open to project-based employment? choose any
  • If based in the Philippines, you understand you are required to submit a BIR registered service invoice every month (You must be a registered Freelancer/Individual Contractor). yes / no
  • What is your expected compensation in USD? Please note that while we request rates in USD, final offers will reflect local currency and cost of living.
  • I understand that my final offer will be commensurate to my local market, experience and skills. yes / no
  • This role involves regular communication with international team members and may require presenting your work to global stakeholders. How would you rate your English language proficiency in both written and verbal communication? choose any
  • Our local APAC offices are located in: Manila, Philippines; Bangalore, India; Kuala Lumpur, Malaysia, Taipei, Taiwan; Auckland, New Zealand. Are you within a commutable distance? Please note proximity to a local field office is not a requirement for all projects. choose any
  • Which work arrangements are you open to? choose any
  • Are you open to occasionally working flexible hours to collaborate with teams in different time zones? yes / no

See also

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