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Rising Sun Pictures

Open 23d

Environment Artist

Posted Updated 6 views
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This position is no longer accepting applications(closed Oct 17, 2026).

Summary

Environment Artist at Rising Sun Pictures' VFX studio in Adelaide, creating photorealistic large-scale film environments through a mix of Houdini procedural setups (SOPs, VEX/Python) and handcrafted generalist work (modelling, lookdev, lighting, DMP) within USD/Solaris pipelines.

Job Description

The Environment Department is seeking skilled environment artists to join our team. As part of the team, you’ll solve large-scale spatial problems collaboratively with procedural and handcrafted approaches — utilising your expertise in Houdini and generalist skills across various applications to construct stunning, photorealistic environments that push the boundaries of complexity, efficiency, and quality.

Responsibilities:

  • Produce environment assets and layouts through procedural setups that meet the creative and technical requirements of your task
  • Contribute procedural and handcrafted elements using generalist skills appropriate to the task
  • Collaborate with leads to establish methodolgy, and communicate insights effectively
  • Ensure you understand how your task fits into the larger shared task of creating a complete environment
  • Ensure output data meets downstream requirements and follow review procedures
  • Present work for feedback and contribute to departmental development
  • Provide feedback to improve workflows and tools
  • Proactively work as a team, listening openly to the ideas of others

Required Skills and Experience:

  • Proficiency in Houdini
  • Sufficient expertise in SOPs to produce a procedural asset generator — e.g. for buildings, trees, etc — that outputs a set of detailed assets based on differing input geometry and/or seeds, and the skills to adjust it based on art direction and technical needs
  • Familiarity with USD and Solaris.
  • A generalist skill set that includes proficiency in several of the following: hard surface modelling, texture painting, shader building, lighting, coding in VEX/Python, and 3D DMP techniques
  • Additional software proficiency in at least one of the following: Maya, Katana, Mari, Nuke, Speed Tree, Blender, Zbrush, and Gaea
  • Strong communication and collaboration skills

Showreel Guidance

A strong showreel will include examples from production and/or personal work, showcasing:

  • Varied environments, e.g. landscape, urban, realistic, fantasy, etc.
  • Shots/breakdowns/turntables that show the results of procedural setups you’ve created, e.g. buildings, trees, road networks, city layouts, bridges, etc.
  • Single shots that display your generalist work across multiple disciplines, e.g. your modelling, lookdev and layout in one shot.

Skills

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