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Agate

Freelance Technical Artist

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Responsibilities

  • Optimizing shader, post-process, or rendering pipeline to achieve product’s art direction needs
  • Develop tools to help author and manage high quality and quantity of art assets
  • Help optimize art assets and visual features
  • Help technical checking to confirm the optimized assets are suitable in current project technical budget and pipeline
  • Help setting up pipelines, write tools to support them and create/coordinate documentation for said pipelines & tools
  • Be a jack of all trades when necessary to generate great positive impact to art team’s output & productivity
  • Collaborate with fellow artists, team leads, tech and design teams to integrate team’s visual vision to final playable product

Requirements

  • Proficiency of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
  • Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc)
  • Experience in porting video game project to mobile platform(Android/iOS) or console platform (Switch/XBOX/PlayStation)
  • Proven track record of both artistic and technical creativity with a passion for solving problems
  • Strong understanding of performance and optimization in video games
  • A proactive communicator, willing to give and receive constructive feedback

Good to Have

  • Experience with character rigging for animation
  • Optimizing in-engine animation rigs/simulations, animation states & behaviors, and physics materials to achieve product’s art direction needs
  • 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects, please include them in your portfolio: play store, app store, steam, etc links)
  • Familiar with shader languages (HLSL, GLSL) and shader editors (shadergraph/ASE/Shaderforge for Unity and UE4 Material Editor)

Skills

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See also

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