Freelance Technical Artist
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Responsibilities
- Optimizing shader, post-process, or rendering pipeline to achieve product’s art direction needs
- Develop tools to help author and manage high quality and quantity of art assets
- Help optimize art assets and visual features
- Help technical checking to confirm the optimized assets are suitable in current project technical budget and pipeline
- Help setting up pipelines, write tools to support them and create/coordinate documentation for said pipelines & tools
- Be a jack of all trades when necessary to generate great positive impact to art team’s output & productivity
- Collaborate with fellow artists, team leads, tech and design teams to integrate team’s visual vision to final playable product
Requirements
- Proficiency of 3D Digital Content Creation software (Blender, zbrush, Maya, 3DSmax, etc.). You need to adapt to Blender for production pipeline in Agate.
- Excellent knowledge of 2D Digital Content Creation software (Photoshop, Substance Painter, Substance Designer, etc)
- Experience in porting video game project to mobile platform(Android/iOS) or console platform (Switch/XBOX/PlayStation)
- Proven track record of both artistic and technical creativity with a passion for solving problems
- Strong understanding of performance and optimization in video games
- A proactive communicator, willing to give and receive constructive feedback
Good to Have
- Experience with character rigging for animation
- Optimizing in-engine animation rigs/simulations, animation states & behaviors, and physics materials to achieve product’s art direction needs
- 3+ years of professional experience in game development as Tech Art, Artist, or Programmer with at least one shipped title (excluding academic projects, please include them in your portfolio: play store, app store, steam, etc links)
- Familiar with shader languages (HLSL, GLSL) and shader editors (shadergraph/ASE/Shaderforge for Unity and UE4 Material Editor)